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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9182838" data-attributes="member: 6801845"><p>When I ran public games, I adjusted things on the fly a bit to suit what the table was enjoying. So I might make the encounters more or less difficult which is easy enough to do. Use max HP instead of average, add an additional monster, add a few points to attack bonus, just use different tactics. There are plenty of options. There were multiple games where at the end of the encounter there was 1 person left standing, in 1 case after a few too many crits on my side of the DM screen the only reason the party survived may well have been because a PC rolled a 20 on their death save.</p><p></p><p>You can take it too far though. I was playing an interactive and at one point there was a "wandering encounter" that had a giant stride into the middle of our tier 1 group (literally pushing minis aside to make room for them to stand) then proceed to do an AOE attack by picking what should have been a random selection of attack that would be most effective. The giant killed half the party instantly. <em>That </em>was just plain annoying because there was nothing we could do, it wasn't a challenge it was just a "Oops your PCs are dead". </p><p></p><p>I don't use mods for many reasons, in part because I find they are often more work than homebrew and I like more freedom for my players. But if I did? I'd likely just add in encounters as needed or make the encounters more difficult to find the right balance of challenge for my group.</p><p></p><p>D&D, obviously, is a game. But people still have different motivations and goals for playing. As a DM I'm simply going to let people know that the world is not static, that their choices have consequences. I'm also going to do my best to make game difficult as they want and overall I've never had an issue doing that.</p><p></p><p>P.S. yes, I do think taking a long rest can be an exploit <em>if</em> nothing changes because the group took a long rest. It's a pretty obvious exploit in most video games, even for most of BG3 where there are only a handful of times when there's any time pressure.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9182838, member: 6801845"] When I ran public games, I adjusted things on the fly a bit to suit what the table was enjoying. So I might make the encounters more or less difficult which is easy enough to do. Use max HP instead of average, add an additional monster, add a few points to attack bonus, just use different tactics. There are plenty of options. There were multiple games where at the end of the encounter there was 1 person left standing, in 1 case after a few too many crits on my side of the DM screen the only reason the party survived may well have been because a PC rolled a 20 on their death save. You can take it too far though. I was playing an interactive and at one point there was a "wandering encounter" that had a giant stride into the middle of our tier 1 group (literally pushing minis aside to make room for them to stand) then proceed to do an AOE attack by picking what should have been a random selection of attack that would be most effective. The giant killed half the party instantly. [I]That [/I]was just plain annoying because there was nothing we could do, it wasn't a challenge it was just a "Oops your PCs are dead". I don't use mods for many reasons, in part because I find they are often more work than homebrew and I like more freedom for my players. But if I did? I'd likely just add in encounters as needed or make the encounters more difficult to find the right balance of challenge for my group. D&D, obviously, is a game. But people still have different motivations and goals for playing. As a DM I'm simply going to let people know that the world is not static, that their choices have consequences. I'm also going to do my best to make game difficult as they want and overall I've never had an issue doing that. P.S. yes, I do think taking a long rest can be an exploit [I]if[/I] nothing changes because the group took a long rest. It's a pretty obvious exploit in most video games, even for most of BG3 where there are only a handful of times when there's any time pressure. [/QUOTE]
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