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Wizard vs. Monk...Winner?
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<blockquote data-quote="Kristivas" data-source="post: 2666645" data-attributes="member: 34179"><p>My ex-group from Florida and I actually had this debate and all spenk like 2 weeks playtesting little tournaments from level 20 monks and level 20 wizards. We each got to make 1 of each. It was PHB and DMG only.</p><p></p><p>There were 4 different 'arenas' and once a combat started, there was no leaving the 'arena' by any means.</p><p>The arenas were:</p><p>1. A dense forest.</p><p>2. A storm-ridden wasteland.</p><p>3. A large crypt, maze-like without any traps or monsters.</p><p>4. An "arena", with people in the stands and everything.. I think it was like 100' in diameter, easily the smallest of the 4.</p><p></p><p>When the encounters happened, we 1d4 to pick the arena.</p><p></p><p>Arena's 1, 3, and 4 were the ones where the monk had a chance. 1 and 3, they could do well hiding and get the drop on the wizard, stunlock, ect. Didn't always work.</p><p></p><p>4 was half and half. The wizard could fly overhead and rain spells and whatnot, but it was whoever won init here since they were not too far apart from each other when combat began.</p><p></p><p>In number 2, out of like 10-15 battles, only 1 is where the monk won. When a wizard is in a big, wide open space and can do his thing, the monk can't even catch him.</p><p></p><p>I was the only one to get a kill in number 2, because my fight was the first one and no one was ready for what I'd had planned.</p><p></p><p>I asked the DM if I could have shruikens enchanted with silence and permenacy. At first, he didn't really want to as he was unsure of the rules, but if I was willing to pay for the costs of the spells being cast and whatnot, then it was allowed.</p><p></p><p>When the fight started and I won init, I high-tailed it to get into range. He casted some buffs or another on himself. I threw shruiken the next round and he was pretty much laughing, til he found out he couldn't cast. It was quick work at that point. From then on, the other wizards were well-prepared and didn't let me get that one over again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>For the wizard I made, I had a conjuration-specialized wizard and he was a beast. Well, not him, but the monstrosities he summoned. In most fights, after using the ole flying carpet.. he didn't even get touched. Just rained down fury while minions went on the attack.</p><p></p><p></p><p>Even if my friends and I didn't use the wizard to it's fullest, most of the wins were by wizards. It was kinda staggering too, like 50-11.</p><p></p><p>What we figured out was:</p><p>1. Skill of the player.</p><p>2. Initiative.</p><p>3. Terms of the battle (arena-type).</p><p></p><p>Otherwise, the odds favor the wizard by about 90-97%.</p><p></p><p>I did get 4 wizard kills, though! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Kristivas, post: 2666645, member: 34179"] My ex-group from Florida and I actually had this debate and all spenk like 2 weeks playtesting little tournaments from level 20 monks and level 20 wizards. We each got to make 1 of each. It was PHB and DMG only. There were 4 different 'arenas' and once a combat started, there was no leaving the 'arena' by any means. The arenas were: 1. A dense forest. 2. A storm-ridden wasteland. 3. A large crypt, maze-like without any traps or monsters. 4. An "arena", with people in the stands and everything.. I think it was like 100' in diameter, easily the smallest of the 4. When the encounters happened, we 1d4 to pick the arena. Arena's 1, 3, and 4 were the ones where the monk had a chance. 1 and 3, they could do well hiding and get the drop on the wizard, stunlock, ect. Didn't always work. 4 was half and half. The wizard could fly overhead and rain spells and whatnot, but it was whoever won init here since they were not too far apart from each other when combat began. In number 2, out of like 10-15 battles, only 1 is where the monk won. When a wizard is in a big, wide open space and can do his thing, the monk can't even catch him. I was the only one to get a kill in number 2, because my fight was the first one and no one was ready for what I'd had planned. I asked the DM if I could have shruikens enchanted with silence and permenacy. At first, he didn't really want to as he was unsure of the rules, but if I was willing to pay for the costs of the spells being cast and whatnot, then it was allowed. When the fight started and I won init, I high-tailed it to get into range. He casted some buffs or another on himself. I threw shruiken the next round and he was pretty much laughing, til he found out he couldn't cast. It was quick work at that point. From then on, the other wizards were well-prepared and didn't let me get that one over again :( For the wizard I made, I had a conjuration-specialized wizard and he was a beast. Well, not him, but the monstrosities he summoned. In most fights, after using the ole flying carpet.. he didn't even get touched. Just rained down fury while minions went on the attack. Even if my friends and I didn't use the wizard to it's fullest, most of the wins were by wizards. It was kinda staggering too, like 50-11. What we figured out was: 1. Skill of the player. 2. Initiative. 3. Terms of the battle (arena-type). Otherwise, the odds favor the wizard by about 90-97%. I did get 4 wizard kills, though! :P [/QUOTE]
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