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Wizard vs. Monk...Winner?
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<blockquote data-quote="Bryan898" data-source="post: 2668283" data-attributes="member: 9085"><p>Thanee:</p><p></p><p></p><p></p><p>The wizard saves on a 2+? How exactly does the wizard get a +28 save? +6 base, +6 Con, +8 resistance (protection from spells)= +20- and that's assuming a +6 Con even. With +20 he'd still fail 50% of the time.</p><p></p><p></p><p></p><p>So you cast forcecage.. then the monk abundant steps out of it. Then Dimensional Lock? It's an 8th level spell, you're not quickening it more than likely, so how are you pulling off a forcecage/ dimensional lock combo before the Monk can escape? Not too mention it's easy to purchase a Helm of Teleportation.</p><p></p><p></p><p></p><p>Better summon alot of creatures with teleport if you plan on bringing them back with you. Greater Scry on the other hand has a save, and if the monk makes it he can't be scryed on for 24 hrs, but of course... the monk's saves don't matter cause only a stupid wizard would use spells with saves, like you said yourself.</p><p></p><p></p><p></p><p>Yes, I've seen multiple wizards played, some as high as 28. It can all simply come crashing down with a scroll of greater dispel magic. But even so, you have Protection from Spells- +3 to your saves assuming a +5 cloak of resistance already. Mind Blank would be a waste. Invisibility, Displacement, and Mirror Image are worthless assuming the monk has an item with true seeing. Stoneskin is worthless since the monk has ki strike (adamantine). The stat buffing spells are okay, but you'd assume you'd have your needed stats buffed higher by items already. Fire Shield's okay, but this will be a battle of Save or Die. I'm missing the wonderful buff spells that would be super effective here....</p><p></p><p></p><p></p><p>We'll not bring wishes into the equation please. The game will literally break if you do. Otherwise my monk buys a ring of wishes and wishes that your wizard forgot all his spells he prepared for the day =P. Or simply use it to make the saves I fail, or to undo your successful save against my attack, etc.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2668283, member: 9085"] Thanee: The wizard saves on a 2+? How exactly does the wizard get a +28 save? +6 base, +6 Con, +8 resistance (protection from spells)= +20- and that's assuming a +6 Con even. With +20 he'd still fail 50% of the time. So you cast forcecage.. then the monk abundant steps out of it. Then Dimensional Lock? It's an 8th level spell, you're not quickening it more than likely, so how are you pulling off a forcecage/ dimensional lock combo before the Monk can escape? Not too mention it's easy to purchase a Helm of Teleportation. Better summon alot of creatures with teleport if you plan on bringing them back with you. Greater Scry on the other hand has a save, and if the monk makes it he can't be scryed on for 24 hrs, but of course... the monk's saves don't matter cause only a stupid wizard would use spells with saves, like you said yourself. Yes, I've seen multiple wizards played, some as high as 28. It can all simply come crashing down with a scroll of greater dispel magic. But even so, you have Protection from Spells- +3 to your saves assuming a +5 cloak of resistance already. Mind Blank would be a waste. Invisibility, Displacement, and Mirror Image are worthless assuming the monk has an item with true seeing. Stoneskin is worthless since the monk has ki strike (adamantine). The stat buffing spells are okay, but you'd assume you'd have your needed stats buffed higher by items already. Fire Shield's okay, but this will be a battle of Save or Die. I'm missing the wonderful buff spells that would be super effective here.... We'll not bring wishes into the equation please. The game will literally break if you do. Otherwise my monk buys a ring of wishes and wishes that your wizard forgot all his spells he prepared for the day =P. Or simply use it to make the saves I fail, or to undo your successful save against my attack, etc. [/QUOTE]
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