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Wizard vs. Monk...Winner?
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<blockquote data-quote="Bryan898" data-source="post: 2668812" data-attributes="member: 9085"><p>I didn't say three +5 books. One +5 book, two +4 books, four +6 items= approx 460,000 gp. That's +10 to Dex and Con, +16 to Wis. Let's see- 32 point buy, base stats of 14, 16, 14, 12, 14, 8. By 20th level- 20, 26, 20, 12, 30, 8. Without any other items that gives the monk: AC 32, touch 32, flat-footed 26; Svs +17 Ref +20 Will +22; also Stunning Fist and Quiverring Palm DC 30.</p><p></p><p></p><p></p><p>Another item that I don't allow because of it's horribly broken applications... but yes, allowing these cause much damage. Then again if we're allowing such items it shouldn't be too improbable to allow the monk an item that can activate Antimagic Field 3/day, or less depending on the most optimal cost-wise.</p><p></p><p></p><p></p><p>Summon monsters are pathetic, AC 37+... nuff said.</p><p></p><p></p><p></p><p>So he'd hit on the first one for 8d6. Then likely miss on all the others as he'd need a 20 to hit the monk's touch AC of 32. Still pretty worthless to me.</p><p></p><p></p><p></p><p>What type of arena, open top or not? Do they start across from each other and someone says Go? If the rules are like that, the monk probably wins initiative (+12 using my monk example above). Then charges and uses his quiverring palm or stunning blow attack. If he hits, the wizard has to make a Fort save DC 30 or die. I'd say about a 50% chance (+6 Fort, +6 Con, +8 Spell Protection).</p><p></p><p></p><p></p><p>Knowing the Monk's abilites don't exactly mean knowing what the monk's going to do. You memorize your spells 4+bonus spells, but is he going to directly charge you? Is he going to use Abundant Step, or turn Ethereal? Will he attack you with Quiverring Palm or try to grapple you? Will he sunder you component pouch? You can't assume that the wizard knows this any more than the monk can assume what wizard spells are going to be used. You can just prepare against the common spells used in such battles.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2668812, member: 9085"] I didn't say three +5 books. One +5 book, two +4 books, four +6 items= approx 460,000 gp. That's +10 to Dex and Con, +16 to Wis. Let's see- 32 point buy, base stats of 14, 16, 14, 12, 14, 8. By 20th level- 20, 26, 20, 12, 30, 8. Without any other items that gives the monk: AC 32, touch 32, flat-footed 26; Svs +17 Ref +20 Will +22; also Stunning Fist and Quiverring Palm DC 30. Another item that I don't allow because of it's horribly broken applications... but yes, allowing these cause much damage. Then again if we're allowing such items it shouldn't be too improbable to allow the monk an item that can activate Antimagic Field 3/day, or less depending on the most optimal cost-wise. Summon monsters are pathetic, AC 37+... nuff said. So he'd hit on the first one for 8d6. Then likely miss on all the others as he'd need a 20 to hit the monk's touch AC of 32. Still pretty worthless to me. What type of arena, open top or not? Do they start across from each other and someone says Go? If the rules are like that, the monk probably wins initiative (+12 using my monk example above). Then charges and uses his quiverring palm or stunning blow attack. If he hits, the wizard has to make a Fort save DC 30 or die. I'd say about a 50% chance (+6 Fort, +6 Con, +8 Spell Protection). Knowing the Monk's abilites don't exactly mean knowing what the monk's going to do. You memorize your spells 4+bonus spells, but is he going to directly charge you? Is he going to use Abundant Step, or turn Ethereal? Will he attack you with Quiverring Palm or try to grapple you? Will he sunder you component pouch? You can't assume that the wizard knows this any more than the monk can assume what wizard spells are going to be used. You can just prepare against the common spells used in such battles. [/QUOTE]
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