Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard vs. Monk...Winner?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 2668870" data-attributes="member: 307"><p>The higher point buy is to the monk's advantage right there. That's part of the problem - most characters aren't built on that many points.</p><p></p><p></p><p></p><p>Did you miss the terms of the debate? "Core rules only". A <em>greater rod of sudden quicken</em> is core. A home-brewed antimagic field is not. You can forget all of your house rules about what you would and would not allow - they are inapplicable.</p><p></p><p>And more to the point, all you prove by bringing them up is that, once again, when someone talks about something that varies from most people's experience, that their opinion really stems from a series of house rules that they have adopted that have changed the baseline assumed by the game.</p><p></p><p></p><p></p><p>But they keep you occupied, which is the point. And a greater air elemental's unmodified attack bonus is +23. Four of them slamming you twice per round will hit your 37 AC 2.4 times per round, for an average of 14 points of damage per hit, or 33.6 points of damage per round. Throw in a couple of attack spells to target you, and your monk is hurting.</p><p></p><p></p><p></p><p>Against which, you have no means of retaliating. You're in a <em>dimension locked forcecage</em> remember? He only has to reel off a couple of those, a couple of <em>horrid wiltings</em>, even a series of <em>magic missiles</em> and you aren't doing much of anything any more.</p><p></p><p></p><p></p><p>You are forgetting things like <em>luckstones</em>, <em>pale green ioun stones</em>, and so on. Just those two items added reduce the chance of failure to 40%. But then again, what you are saying here isn't that different from what I said in the beginning: the monk has to get on the wizard off the bat to win. Given that most wizard's will likely have a +8 or +9 initiative bonus (Improved Initiative plus high Dexterity), winning initiative isn't such a gimme for the monk. Even then, given that most wizard's will have a <em>moment of prescience</em> active at the outset of combat, your monk may not have a very good chance of hitting with his initial swipe. And if the monk doesn't get the wizard off the bat, the monk is almost certainly dead. The wizard just has too many options to lock down and destroy the monk.</p><p></p><p></p><p></p><p>I don't need to know. If I win initative, I lock him down in the first round and finish him off however I want. If I lose Initiative, I know what he's going to do - because he does it. Then I react once he's committed.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2668870, member: 307"] The higher point buy is to the monk's advantage right there. That's part of the problem - most characters aren't built on that many points. [i][/i] Did you miss the terms of the debate? "Core rules only". A [i]greater rod of sudden quicken[/i] is core. A home-brewed antimagic field is not. You can forget all of your house rules about what you would and would not allow - they are inapplicable. And more to the point, all you prove by bringing them up is that, once again, when someone talks about something that varies from most people's experience, that their opinion really stems from a series of house rules that they have adopted that have changed the baseline assumed by the game. [i][/i] But they keep you occupied, which is the point. And a greater air elemental's unmodified attack bonus is +23. Four of them slamming you twice per round will hit your 37 AC 2.4 times per round, for an average of 14 points of damage per hit, or 33.6 points of damage per round. Throw in a couple of attack spells to target you, and your monk is hurting. [i][/i] Against which, you have no means of retaliating. You're in a [i]dimension locked forcecage[/i] remember? He only has to reel off a couple of those, a couple of [i]horrid wiltings[/i], even a series of [i]magic missiles[/i] and you aren't doing much of anything any more. [i][/i] You are forgetting things like [i]luckstones[/i], [i]pale green ioun stones[/i], and so on. Just those two items added reduce the chance of failure to 40%. But then again, what you are saying here isn't that different from what I said in the beginning: the monk has to get on the wizard off the bat to win. Given that most wizard's will likely have a +8 or +9 initiative bonus (Improved Initiative plus high Dexterity), winning initiative isn't such a gimme for the monk. Even then, given that most wizard's will have a [i]moment of prescience[/i] active at the outset of combat, your monk may not have a very good chance of hitting with his initial swipe. And if the monk doesn't get the wizard off the bat, the monk is almost certainly dead. The wizard just has too many options to lock down and destroy the monk. [i][/i] I don't need to know. If I win initative, I lock him down in the first round and finish him off however I want. If I lose Initiative, I know what he's going to do - because he does it. Then I react once he's committed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard vs. Monk...Winner?
Top