Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard vs. Monk...Winner?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bryan898" data-source="post: 2670085" data-attributes="member: 9085"><p>IME actually most characters are built on that many points. IIRC there was a poll a while back on ENworld and most groups used 32 point buy. The higher point buy is in no way to the monk's advantage, because the wizard also gains the higher point buy. It's not like the monk gets extra points.</p><p></p><p></p><p></p><p>How exactly does the Wizard get 4 greater air elementals, and what is the monk doing while this happens? Not too mention only a dumb monk would focus on the air elementals instead of going after the wizard.</p><p></p><p></p><p></p><p>No I understood perfectly the rules of the debate. There are core rules for creating items that aren't specifically in the magical items section of the DMG. It's on page 285 of the DMG. Making an item that could use Antimagic field is core by the rules.</p><p></p><p></p><p></p><p>I tire of the resort to forcecage arguement. Here's an idea, the monk buys 3-5 rod's of cancellation for 11,000 each... no more forcecages. So now what ya gonna do? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>True, but the monk could have diverted more points into his Wis, or taken the feat Ability Focus (Quiverring Palm) to add +2 to the DC. Ability Focus is Core btw, and is found in the back of the MM. They are listed as typically only being used by monsters, not exclusively. The fact that Awesome Blow is listed as a possible Fighter bonus feat and the recent statement by WotC that the monk may take Improved Natural Attack further cement this statement. The monk could easily improve the DC of Quiverring Palm to 33.</p><p></p><p></p><p></p><p>Yeah, but if the wizard doesn't get the monk off the bat he's almost certainly dead as well. Also, the only real viable way I've seen to lock down the monk is to rely on forcecage, and I've provided a simple solution above.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2670085, member: 9085"] IME actually most characters are built on that many points. IIRC there was a poll a while back on ENworld and most groups used 32 point buy. The higher point buy is in no way to the monk's advantage, because the wizard also gains the higher point buy. It's not like the monk gets extra points. How exactly does the Wizard get 4 greater air elementals, and what is the monk doing while this happens? Not too mention only a dumb monk would focus on the air elementals instead of going after the wizard. No I understood perfectly the rules of the debate. There are core rules for creating items that aren't specifically in the magical items section of the DMG. It's on page 285 of the DMG. Making an item that could use Antimagic field is core by the rules. I tire of the resort to forcecage arguement. Here's an idea, the monk buys 3-5 rod's of cancellation for 11,000 each... no more forcecages. So now what ya gonna do? ;) True, but the monk could have diverted more points into his Wis, or taken the feat Ability Focus (Quiverring Palm) to add +2 to the DC. Ability Focus is Core btw, and is found in the back of the MM. They are listed as typically only being used by monsters, not exclusively. The fact that Awesome Blow is listed as a possible Fighter bonus feat and the recent statement by WotC that the monk may take Improved Natural Attack further cement this statement. The monk could easily improve the DC of Quiverring Palm to 33. Yeah, but if the wizard doesn't get the monk off the bat he's almost certainly dead as well. Also, the only real viable way I've seen to lock down the monk is to rely on forcecage, and I've provided a simple solution above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard vs. Monk...Winner?
Top