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Wizard vs. Monk...Winner?
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<blockquote data-quote="Kristivas" data-source="post: 2670250" data-attributes="member: 34179"><p>Basically, it's all coming down to player skill/deviousness at this point. There are some great wizard strategies (forcecage, contingency, ect.) and counters by the monk (ring with disentegrate or helm of teleportation, ect). No 2 players will be 100% even when it comes to skill, so that's going to be the deciding factor.</p><p></p><p>Well, that and the dice rolls. If the monk makes every save long enough to do his hand-to-hand dps against the wizard, the Gandalf is going to end up with his staff lodged somewhere in the depths of Mordor, if ya know what I mean.</p><p></p><p>On the other hand, if Jet Li rolls a 1 on his first save, he's not coming back for a sequel.</p><p></p><p>It only takes one spell from a wizard and one hit from a monk (stun/quivering) for either of them to drop the other. It's skill and dice rolls (assuming the gear and environment gave both an equal advantage).</p><p></p><p>Arena-style can favor the wizard, unless ALL spells have to be cast after the battle begins and neither can have active spells on them before someone says 'go' (no pre-casting contingencies) and if there's no leaving the arena until the fight is over.. both of which is something I would impose if I were wanting to see these two powerful figures fight for my amusement/curiosity.</p><p></p><p>Monks can have a great advantage if they meet the wizard in a random encounter sometime during a random day. The wizard may have already exhausted some spells and the monk may use hide and MS to get close.</p><p></p><p>While I would most certainly favor the wizard, I think everyone that says the monk would just get annihilated every time is just underestimating the class (which isn't that great, but useful against casters) and the skill of the person controlling the character.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2670250, member: 34179"] Basically, it's all coming down to player skill/deviousness at this point. There are some great wizard strategies (forcecage, contingency, ect.) and counters by the monk (ring with disentegrate or helm of teleportation, ect). No 2 players will be 100% even when it comes to skill, so that's going to be the deciding factor. Well, that and the dice rolls. If the monk makes every save long enough to do his hand-to-hand dps against the wizard, the Gandalf is going to end up with his staff lodged somewhere in the depths of Mordor, if ya know what I mean. On the other hand, if Jet Li rolls a 1 on his first save, he's not coming back for a sequel. It only takes one spell from a wizard and one hit from a monk (stun/quivering) for either of them to drop the other. It's skill and dice rolls (assuming the gear and environment gave both an equal advantage). Arena-style can favor the wizard, unless ALL spells have to be cast after the battle begins and neither can have active spells on them before someone says 'go' (no pre-casting contingencies) and if there's no leaving the arena until the fight is over.. both of which is something I would impose if I were wanting to see these two powerful figures fight for my amusement/curiosity. Monks can have a great advantage if they meet the wizard in a random encounter sometime during a random day. The wizard may have already exhausted some spells and the monk may use hide and MS to get close. While I would most certainly favor the wizard, I think everyone that says the monk would just get annihilated every time is just underestimating the class (which isn't that great, but useful against casters) and the skill of the person controlling the character. [/QUOTE]
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