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Wizard vs. Monk...Winner?
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<blockquote data-quote="Zimbel" data-source="post: 2670260" data-attributes="member: 29912"><p><strong>Monks & Neckalces of Fireballs</strong></p><p></p><p></p><p></p><p>Maybe it's just my particular PC (she had a low Con compared to a good d4 class build), but around LV 14 or so, my Sorcerer started investing in the highest Fire Res item possible (so as not to die from fire attacks/spells, which is the most common type). In 3.5, it's even better (if more expensive), since on a failed save versus a 10d6 fireball, you'd take 5 points, on average, per fireball (as opposed to the resistance taking effect 1/round). At this level, the Wizard isn't going to fail many saves.</p><p></p><p>So against such a preped wizard, this tactic would cause around 160 points assuming all failed saves. That's enough to kill a Wizard that isn't high Con, or shapechanged to be fire immune. Unfortunately, the save DC is only 14. A Wiz of this level would have at least a +5 (Res) +6 (base) +1 (Dex) = +12 to their save, which suggests a 5% failure rate. Even on max damage, a Wizard takes 0 points on a made save.</p><p></p><p>This gives roughly an average of 8 points of damage. Even octupling this (64), assuming that some of the relevant fireballs against which saves are failed (might as well not bother with the 5d6 and lower ones) have substantially higher than average damage, this won't kill a average HP for a +1 Con Wiz (and frankly, a Wiz with a +1 to Con and no other HP source is unlikely to have lived to this level): 71</p><p></p><p>As a more minor point, the Monk <strong>will</strong> take 0 damage. Their SR may not be very good against a LV 20 Wiz, but it's plenty against an item that has a 0% chance of beating it.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2670260, member: 29912"] [b]Monks & Neckalces of Fireballs[/b] Maybe it's just my particular PC (she had a low Con compared to a good d4 class build), but around LV 14 or so, my Sorcerer started investing in the highest Fire Res item possible (so as not to die from fire attacks/spells, which is the most common type). In 3.5, it's even better (if more expensive), since on a failed save versus a 10d6 fireball, you'd take 5 points, on average, per fireball (as opposed to the resistance taking effect 1/round). At this level, the Wizard isn't going to fail many saves. So against such a preped wizard, this tactic would cause around 160 points assuming all failed saves. That's enough to kill a Wizard that isn't high Con, or shapechanged to be fire immune. Unfortunately, the save DC is only 14. A Wiz of this level would have at least a +5 (Res) +6 (base) +1 (Dex) = +12 to their save, which suggests a 5% failure rate. Even on max damage, a Wizard takes 0 points on a made save. This gives roughly an average of 8 points of damage. Even octupling this (64), assuming that some of the relevant fireballs against which saves are failed (might as well not bother with the 5d6 and lower ones) have substantially higher than average damage, this won't kill a average HP for a +1 Con Wiz (and frankly, a Wiz with a +1 to Con and no other HP source is unlikely to have lived to this level): 71 As a more minor point, the Monk [B]will[/B] take 0 damage. Their SR may not be very good against a LV 20 Wiz, but it's plenty against an item that has a 0% chance of beating it. [/QUOTE]
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