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Wizard vs. Monk...Winner?
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<blockquote data-quote="nameless" data-source="post: 2678107" data-attributes="member: 1543"><p>Wizard, 100% of the time.</p><p></p><p>Even a wizard who isn't expecting an arena-type fight would have spells prepared to deal with various obstacles. Any one of these will probably mean that a monk simply loses, with no save:</p><p></p><p>Shapechange (give the wizard unbeatable defenses, or attacks that devestate the monk)</p><p>Bigby's Grasping Hand (only level 7!), around +45 grapple check versus what is likely +25-+30 for a monk. Wizard can then kill the monk at his leisure.</p><p>Bigby's Crushing Hand, even higher grapple check than grasping hand, and deals damage to boot. This will probably kill a lone monk by itself while the wizard takes 0 damage.</p><p></p><p>If the wizard is willing to grant the monk a save, countless spells between 4th and 9th level kill instantly.</p><p></p><p>If the wizard can negate the monk's SR (or the monk doesn't have SR because he took a prestige class), a summon monster IX will get him a gaggle of avorals that do empowered magic missles every round. On average that is 3 avorals per spell, doing 63 damage per round with no save.</p><p></p><p>A conjuror will probably have a greater planar binding or ten at work, with some beaucoup powerful outsiders doing his bidding. A monk isn't much of a match for a pit fiend, planetar, or a balor on his own, either.</p><p></p><p>Considering the sheer number of spells a level 20 wizard prepares, it isn't even a significant drain of resources to beat a mere level 20 monk.</p></blockquote><p></p>
[QUOTE="nameless, post: 2678107, member: 1543"] Wizard, 100% of the time. Even a wizard who isn't expecting an arena-type fight would have spells prepared to deal with various obstacles. Any one of these will probably mean that a monk simply loses, with no save: Shapechange (give the wizard unbeatable defenses, or attacks that devestate the monk) Bigby's Grasping Hand (only level 7!), around +45 grapple check versus what is likely +25-+30 for a monk. Wizard can then kill the monk at his leisure. Bigby's Crushing Hand, even higher grapple check than grasping hand, and deals damage to boot. This will probably kill a lone monk by itself while the wizard takes 0 damage. If the wizard is willing to grant the monk a save, countless spells between 4th and 9th level kill instantly. If the wizard can negate the monk's SR (or the monk doesn't have SR because he took a prestige class), a summon monster IX will get him a gaggle of avorals that do empowered magic missles every round. On average that is 3 avorals per spell, doing 63 damage per round with no save. A conjuror will probably have a greater planar binding or ten at work, with some beaucoup powerful outsiders doing his bidding. A monk isn't much of a match for a pit fiend, planetar, or a balor on his own, either. Considering the sheer number of spells a level 20 wizard prepares, it isn't even a significant drain of resources to beat a mere level 20 monk. [/QUOTE]
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