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Wizard vs. Monk...Winner?
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<blockquote data-quote="Zimbel" data-source="post: 2679854" data-attributes="member: 29912"><p>All high-level PCs should be looking for a way to consistantly get a +5 resistance bonus to saves, minimum. Cloak of Resistance is way to cheap to pass up, regardless of class (unless you have a way to get high resistance in some other way). On the other hand, it's unlikely that the Wizard's saves will matter (see earlier comments for why).</p><p></p><p>Speaking for my caster (who I retired at the end of LV 20), she'd just summon creatures with blindsight. She spoke the language of everything she summoned, so communication was a non-issue. Problem solved. </p><p></p><p>I'm also not certain why you think Trip has any relevance to the matter - perhaps you're used to low level Wizards, for which Trip may be an issue?</p><p></p><p>If you read the prior posts, you'll find that you haven't scratched the contingency issue.</p><p></p><p>Erm... I'll grant that this can work against a stupid opponent, or one that's particuarly weak. Frankly, using a fast mount and Ride-by Attack is better against slow opponents than these options. On the other hand, given the initial terms, this is largely irrelevant.</p><p></p><p>I'm also not certain why you think the Monk is likely able to even see the Wizard, particuarly since you're granting the inverse (that the Wizard can't see the Monk).</p><p></p><p>There are dozens of comments on how to breach AC above, if the Wiz wants to. There's no real reason why the Wiz has to, though. At LV 20, there are plenty of options for the Wizard. The Monk has to shut the Wizard down on <s>attack </s> action 1 (very unlikely), and keep them shut down until dead (marginally more likely).</p><p></p><p>Neither item grants enough mobility to matter. If the Monk has a round to change footwear, the Wizard is very stupid. On the other hand, given the terms of combat, the Monk should start off with the boots on.</p><p></p><p>I'm wondering why you think a LV 20 Wizard is a soft target. A LV 1 Wizard is a soft target; a LV 20 Wizard can compensate for virtually every disadvantage fairly cheaply (e.g. spells that they'll replenish tomorrow). As for saves, SR, and evasion, please look at the prior posts.</p><p></p><p>The rogue's chances in the described combat are largely the same as the Monk although their base Move is lower. Fundamentally both need to get the first attack. Both need to hit with that attack, and using that attack either kill the Wizard or shut them down, so they can't do anything until death. A moderately well-played Wizard is very unlikely to give them the opportunity to take that attack. A well-played Wizard is unlikely to be shut down even if they get that attack.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2679854, member: 29912"] All high-level PCs should be looking for a way to consistantly get a +5 resistance bonus to saves, minimum. Cloak of Resistance is way to cheap to pass up, regardless of class (unless you have a way to get high resistance in some other way). On the other hand, it's unlikely that the Wizard's saves will matter (see earlier comments for why). Speaking for my caster (who I retired at the end of LV 20), she'd just summon creatures with blindsight. She spoke the language of everything she summoned, so communication was a non-issue. Problem solved. I'm also not certain why you think Trip has any relevance to the matter - perhaps you're used to low level Wizards, for which Trip may be an issue? If you read the prior posts, you'll find that you haven't scratched the contingency issue. Erm... I'll grant that this can work against a stupid opponent, or one that's particuarly weak. Frankly, using a fast mount and Ride-by Attack is better against slow opponents than these options. On the other hand, given the initial terms, this is largely irrelevant. I'm also not certain why you think the Monk is likely able to even see the Wizard, particuarly since you're granting the inverse (that the Wizard can't see the Monk). There are dozens of comments on how to breach AC above, if the Wiz wants to. There's no real reason why the Wiz has to, though. At LV 20, there are plenty of options for the Wizard. The Monk has to shut the Wizard down on [S]attack [/S] action 1 (very unlikely), and keep them shut down until dead (marginally more likely). Neither item grants enough mobility to matter. If the Monk has a round to change footwear, the Wizard is very stupid. On the other hand, given the terms of combat, the Monk should start off with the boots on. I'm wondering why you think a LV 20 Wizard is a soft target. A LV 1 Wizard is a soft target; a LV 20 Wizard can compensate for virtually every disadvantage fairly cheaply (e.g. spells that they'll replenish tomorrow). As for saves, SR, and evasion, please look at the prior posts. The rogue's chances in the described combat are largely the same as the Monk although their base Move is lower. Fundamentally both need to get the first attack. Both need to hit with that attack, and using that attack either kill the Wizard or shut them down, so they can't do anything until death. A moderately well-played Wizard is very unlikely to give them the opportunity to take that attack. A well-played Wizard is unlikely to be shut down even if they get that attack. [/QUOTE]
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