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Wizard vs Sorcerer (a Campaign Experience)
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<blockquote data-quote="FrogReaver" data-source="post: 9845181" data-attributes="member: 6795602"><p><strong>Campaign Continued</strong></p><p>Tonight, we fought cultists in their dungeon. Rescued some prisoners. Still have to safely escort them out.</p><p></p><p><strong>Familiar</strong></p><p>Familiar scouting was proven super effective again, though we did encounter doors. Sorcerer chugged through his slots again. My Wizard wasn't nearly as effective in combat. I missed alot of attacks and only had 1 decent opportunity to use a control spell which whiffed. Familiar help action for advantage was also helpful though.</p><p></p><p><strong>Goodberry/Rests/Resource Ooomph</strong></p><p>The Wizard's Magic Initiate Goodberry and supply of 80 goodberries going into the dungeon from the night before helped alot. While the Sorcerer ran out of slots before this dungeon was over the goodberries kept the martials topped off on hp. Given the circumstances i'm not sure how safe a short rest would have been, let alone a long rest, so that worked well. I definitely feel like the Sorcerer dominated combat over all participants tonight, though the flashiness was often in encounters or at times in encounters where it wasn't strictly needed and he was out of slots in the last encounter. Due to the goodberries and circumstances of being in a a cultist stronghold we never short rested, which the monk definitely felt. The Fighter possibly did as well but to a much lesser degree.</p><p></p><p><strong>Ritual Highlights</strong></p><p>I guess I should also mention that we hit level 4 before this session, the sorcerer and I both took fey-touched. Our monk took grappler and hasn't realized he should probably stop using his spear for more unarmed attacks yet. I had a great moment with augury. A cultist surrendered and we debated whether we should kill him or take him prisoner. I used augury to ask if we should take him prisoner and got the weal (good) option which gave us confidence that the intel he provided us was accurate and we were able to bypass alot of the dungeon and quickly find the cultists prison and rescue their prisoners.</p><p></p><p><strong>Wild Magic</strong></p><p>Sorcerer's wild magic didn't do anything bad to us tonight, he did get one of the options on his list that dealt good damage to up to 3 enemies nearby.</p><p></p><p><strong>Bladesong</strong></p><p>My Wizard did use bladesong once. The monk dropped down to 1 hp and thought he might need to wade into combat to help. Ultimately though, it was near the end of the encounter and everyone hit over the next turn and we mopped up the remaining enemies.</p><p></p><p><strong>Treasure Finds</strong></p><p>Most notable item found was a +1 wand of the warmage. The sorcerer will be using that. Also found another bag of holding, but thats minor. Loot has mostly been random as DM has us roll d6's to determine loot category and then provides the specific item on his end. I assume randomly due the random part to determine item type but he doesn't roll that openly.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9845181, member: 6795602"] [B]Campaign Continued[/B] Tonight, we fought cultists in their dungeon. Rescued some prisoners. Still have to safely escort them out. [B]Familiar[/B] Familiar scouting was proven super effective again, though we did encounter doors. Sorcerer chugged through his slots again. My Wizard wasn't nearly as effective in combat. I missed alot of attacks and only had 1 decent opportunity to use a control spell which whiffed. Familiar help action for advantage was also helpful though. [B]Goodberry/Rests/Resource Ooomph[/B] The Wizard's Magic Initiate Goodberry and supply of 80 goodberries going into the dungeon from the night before helped alot. While the Sorcerer ran out of slots before this dungeon was over the goodberries kept the martials topped off on hp. Given the circumstances i'm not sure how safe a short rest would have been, let alone a long rest, so that worked well. I definitely feel like the Sorcerer dominated combat over all participants tonight, though the flashiness was often in encounters or at times in encounters where it wasn't strictly needed and he was out of slots in the last encounter. Due to the goodberries and circumstances of being in a a cultist stronghold we never short rested, which the monk definitely felt. The Fighter possibly did as well but to a much lesser degree. [B]Ritual Highlights[/B] I guess I should also mention that we hit level 4 before this session, the sorcerer and I both took fey-touched. Our monk took grappler and hasn't realized he should probably stop using his spear for more unarmed attacks yet. I had a great moment with augury. A cultist surrendered and we debated whether we should kill him or take him prisoner. I used augury to ask if we should take him prisoner and got the weal (good) option which gave us confidence that the intel he provided us was accurate and we were able to bypass alot of the dungeon and quickly find the cultists prison and rescue their prisoners. [B]Wild Magic[/B] Sorcerer's wild magic didn't do anything bad to us tonight, he did get one of the options on his list that dealt good damage to up to 3 enemies nearby. [B]Bladesong[/B] My Wizard did use bladesong once. The monk dropped down to 1 hp and thought he might need to wade into combat to help. Ultimately though, it was near the end of the encounter and everyone hit over the next turn and we mopped up the remaining enemies. [B]Treasure Finds[/B] Most notable item found was a +1 wand of the warmage. The sorcerer will be using that. Also found another bag of holding, but thats minor. Loot has mostly been random as DM has us roll d6's to determine loot category and then provides the specific item on his end. I assume randomly due the random part to determine item type but he doesn't roll that openly. [/QUOTE]
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