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Wizard vs. Sorcerer for Newbie
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<blockquote data-quote="zyzzyr" data-source="post: 485115" data-attributes="member: 1867"><p>Hi,</p><p></p><p>Well I was hoping to show this thread to my player to see all the pros and cons, but ...</p><p></p><p>Yes, she is having problems playing a wizard. I would not suggest it otherwise. I do mention in my original post that I am recommending a class that is easier to play - the implication is that the wizard is likely too complicated. Quickbeam hit it right on the nose - she usually memorizes a suboptimal spell list. If she doesn't get help from the other players on what to memorize, then she has problems. For example, they agree to sneak up on a castle first thing in the morning, but she doesn't prepare her invisibility spell. The problem is that her unfamiliarity with the spells combined with spell tactics make it very complex to play a wizard. Note this isn't about getting every square inch out of her spells, it's about being able to cast more than 1 spell/day because you prepared the wrong ones. Not only that, but sometimes the other players/characters get upset that she has not memorized appropriate spells, which is somewhat understandable.</p><p></p><p>I am hoping that the switch to sorcerer will be a better introduction to the game. She only needs to learn the spells she can cast, and doesn't need to worry about which spells to prepare for given situations.</p><p></p><p>The big problem is, given the group, she loses versatility, which could be quite important. </p><p></p><p>Anyhow, if anyone can see pros or cons I haven't mentioned, I'd appreciate it.</p><p></p><p>Cheers,</p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 485115, member: 1867"] Hi, Well I was hoping to show this thread to my player to see all the pros and cons, but ... Yes, she is having problems playing a wizard. I would not suggest it otherwise. I do mention in my original post that I am recommending a class that is easier to play - the implication is that the wizard is likely too complicated. Quickbeam hit it right on the nose - she usually memorizes a suboptimal spell list. If she doesn't get help from the other players on what to memorize, then she has problems. For example, they agree to sneak up on a castle first thing in the morning, but she doesn't prepare her invisibility spell. The problem is that her unfamiliarity with the spells combined with spell tactics make it very complex to play a wizard. Note this isn't about getting every square inch out of her spells, it's about being able to cast more than 1 spell/day because you prepared the wrong ones. Not only that, but sometimes the other players/characters get upset that she has not memorized appropriate spells, which is somewhat understandable. I am hoping that the switch to sorcerer will be a better introduction to the game. She only needs to learn the spells she can cast, and doesn't need to worry about which spells to prepare for given situations. The big problem is, given the group, she loses versatility, which could be quite important. Anyhow, if anyone can see pros or cons I haven't mentioned, I'd appreciate it. Cheers, zyzzyr [/QUOTE]
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