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Wizard vs. Sorcerer for Newbie
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<blockquote data-quote="StalkingBlue" data-source="post: 485152" data-attributes="member: 645"><p>Whoah. </p><p>Players getting upset because she plays like what she is - a newbie!? And you wonder why she is having trouble learning? </p><p></p><p>Forgive me for being outright, but it can't be much fun for her to learn the game in your group. </p><p></p><p></p><p>Don't even think about approaching her about changing classes. From what you post, she's already too unsure of herself to be thinking straight, and if you take her class away she will feel even more of a failure. </p><p></p><p>Instead, first have a heart-to-heart with your other players and get them to act in a mature manner. </p><p>You may want to remind them that friendly in-character suggestions are a whole lot more constructive than after-the-fact nagging. ("I say, d'you think you could whip up one of those wonderful invis spells for me tomorrow? Brilliant.") </p><p></p><p>Then think up a spell prep list for the newbie player - or better, three lists. Spell prep for sneaky days, spell prep for all-out combat days, spell prep for urban adventuring days. </p><p>Be sure to leave some spell slots free for her so she can choose spells freely in addition to your "tried and true" combo, and make sure she remembers she can always fill the extra slots with more of the "tried and true" spells if she wants. That'll give her a chance to experiment a bit and grow towards managing spell prep all on her own.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 485152, member: 645"] Whoah. Players getting upset because she plays like what she is - a newbie!? And you wonder why she is having trouble learning? Forgive me for being outright, but it can't be much fun for her to learn the game in your group. Don't even think about approaching her about changing classes. From what you post, she's already too unsure of herself to be thinking straight, and if you take her class away she will feel even more of a failure. Instead, first have a heart-to-heart with your other players and get them to act in a mature manner. You may want to remind them that friendly in-character suggestions are a whole lot more constructive than after-the-fact nagging. ("I say, d'you think you could whip up one of those wonderful invis spells for me tomorrow? Brilliant.") Then think up a spell prep list for the newbie player - or better, three lists. Spell prep for sneaky days, spell prep for all-out combat days, spell prep for urban adventuring days. Be sure to leave some spell slots free for her so she can choose spells freely in addition to your "tried and true" combo, and make sure she remembers she can always fill the extra slots with more of the "tried and true" spells if she wants. That'll give her a chance to experiment a bit and grow towards managing spell prep all on her own. [/QUOTE]
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