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Wizard vs. Sorcerer for Newbie
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<blockquote data-quote="Quickbeam" data-source="post: 485703" data-attributes="member: 635"><p>First off, the concept of using the player's familiar as a guide is brilliant. We did this once a long time ago with a relatively new player, and it worked wonderfully. One suggestion on how to do this, is to have the familiar be the previous pet/familiar of another adventurer that has been bestowed upon the PC in question. It could be a gift from her mentor or a renowned mage who has taken a liking to your newbie's character. In essence, the familiar becomes Jiminy Cricket and the PC fills the role of Pinocchio.</p><p></p><p>As for the list, Henry does a pretty good job covering the basics.</p><p>Other points I'd add in favor of the wizard:</p><p>** School Specialization</p><p>** Likely bonus skill points due to high INT</p><p>** Bonus languages for the same reason</p><p></p><p>For the sorcerer:</p><p>** No spell components (we use a variant sorcerer, so this may not apply to your game)</p><p>** More influential personality due to high CHA</p><p>** May be a natural leader...although for this player I doubt that's an issue right now since she's still trying to become comfortable with her PC</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 485703, member: 635"] First off, the concept of using the player's familiar as a guide is brilliant. We did this once a long time ago with a relatively new player, and it worked wonderfully. One suggestion on how to do this, is to have the familiar be the previous pet/familiar of another adventurer that has been bestowed upon the PC in question. It could be a gift from her mentor or a renowned mage who has taken a liking to your newbie's character. In essence, the familiar becomes Jiminy Cricket and the PC fills the role of Pinocchio. As for the list, Henry does a pretty good job covering the basics. Other points I'd add in favor of the wizard: ** School Specialization ** Likely bonus skill points due to high INT ** Bonus languages for the same reason For the sorcerer: ** No spell components (we use a variant sorcerer, so this may not apply to your game) ** More influential personality due to high CHA ** May be a natural leader...although for this player I doubt that's an issue right now since she's still trying to become comfortable with her PC [/QUOTE]
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