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Wizard vs. Sorcerer for Newbie
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<blockquote data-quote="I'm A Banana" data-source="post: 485924" data-attributes="member: 2067"><p>I can't believe how close my situation was to yours about a year ago, zyzzyr!</p><p></p><p>Me, and my bud were the only experienced players.</p><p></p><p>The rest of everybody (4 people) were completely and utterly new. All had some genrea-type experience, but nothing with the game itself...</p><p></p><p>...and one of the new players chose the charcter of Mialee, the Elven Wizard...</p><p></p><p>Some things I did to ease the transition:</p><p></p><p>1) Whipped up the character sheets for the noobs right off the bat. Had them choose from amongst these characters. I told them it looked complex, but not to worry about understanding it all right away...when they had to do anything, I told them where to look on the character sheet to find the information they needed. This made it a *lot* less complex for them. I could explain everything, and I only had to limit it to basically the iconic characters (which encompasses quite a bit of variety, actually).</p><p></p><p>2) Since I knew the spell lists and they didn't, I wasn't too concerned with telling them what would be a good spell and what would be a useless spell....I told the Druid: "You'll probably want to memorize the Cure Whatever Wounds spells, because no one else has healing. If you don't, your party will probably be hurting a bit more than normal." I told the Wizard: "Normally, you'll want things that blow stuff up. Choose things that cause damage...Magic Missile is good, Melf's Acid Arrow is good, etc." If we were going into a stealthy situation, I'd advise: "It may be a good thing to memorize a stealthy spell." I would *so* have this advice come from the familiar. The important thing is that YOU know what the classes can do, and can steer the player in a direction that would both fulfill their goals, and keep them happy.</p><p></p><p>3) I made a house rule: You *can* switch out the spells you've prepared, but it requires quite a bit of time (about 10 minutes/spell level). Thus, if you've got time, you can switch what you've got prepared. However, this also puts a damper in your adventure plans, especially if time is at all an issue.</p><p></p><p>4) Keep in mind Wizard spells are limited. I knew what spells she had at first, and I knew what spells I gave her as the adventure progressed. I could thus advise her on what to take.</p><p></p><p>5) Make them play a ninja, because ninjas can do anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Basically, I'd say instead of having her switch, help her to memorize the right stuff....</p><p></p><p>O'course, if she still wants to switch, I'd have her make a new character instead of just switching classes....blargh!</p><p></p><p>Anyhoo, that does introduce the whole bag o' tricks that is making a PC over 1st level....and you may not want to do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The above lists work pretty well, when they're accurate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 485924, member: 2067"] I can't believe how close my situation was to yours about a year ago, zyzzyr! Me, and my bud were the only experienced players. The rest of everybody (4 people) were completely and utterly new. All had some genrea-type experience, but nothing with the game itself... ...and one of the new players chose the charcter of Mialee, the Elven Wizard... Some things I did to ease the transition: 1) Whipped up the character sheets for the noobs right off the bat. Had them choose from amongst these characters. I told them it looked complex, but not to worry about understanding it all right away...when they had to do anything, I told them where to look on the character sheet to find the information they needed. This made it a *lot* less complex for them. I could explain everything, and I only had to limit it to basically the iconic characters (which encompasses quite a bit of variety, actually). 2) Since I knew the spell lists and they didn't, I wasn't too concerned with telling them what would be a good spell and what would be a useless spell....I told the Druid: "You'll probably want to memorize the Cure Whatever Wounds spells, because no one else has healing. If you don't, your party will probably be hurting a bit more than normal." I told the Wizard: "Normally, you'll want things that blow stuff up. Choose things that cause damage...Magic Missile is good, Melf's Acid Arrow is good, etc." If we were going into a stealthy situation, I'd advise: "It may be a good thing to memorize a stealthy spell." I would *so* have this advice come from the familiar. The important thing is that YOU know what the classes can do, and can steer the player in a direction that would both fulfill their goals, and keep them happy. 3) I made a house rule: You *can* switch out the spells you've prepared, but it requires quite a bit of time (about 10 minutes/spell level). Thus, if you've got time, you can switch what you've got prepared. However, this also puts a damper in your adventure plans, especially if time is at all an issue. 4) Keep in mind Wizard spells are limited. I knew what spells she had at first, and I knew what spells I gave her as the adventure progressed. I could thus advise her on what to take. 5) Make them play a ninja, because ninjas can do anything. ;) Basically, I'd say instead of having her switch, help her to memorize the right stuff.... O'course, if she still wants to switch, I'd have her make a new character instead of just switching classes....blargh! Anyhoo, that does introduce the whole bag o' tricks that is making a PC over 1st level....and you may not want to do that. ;) The above lists work pretty well, when they're accurate. :) [/QUOTE]
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