Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Sorcerer In-Depth Analysis (2024)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DragonLancer" data-source="post: 9826651" data-attributes="member: 11868"><p>I don't know if this is what you are looking for but the following has been my opinion in the Wizard / Sorcerer divide since 3rd edition: </p><p></p><p>Sorcerer is your combat caster. 100%. You don't use Sorcerer to be an Illusionist or Enchanter or Necromancer. You can but they aren't built for it exactly. Sorcerers by the way the class works is designed to be a spellslinger, throwing damage spells around the battlefield. You don't take this class to be the knowledge character. They are largely a one trick pony and fill that specific party role. They can double as the party diplomat if the party lacks another character who can do it better.</p><p></p><p>The Wizard on the other hand is your utility caster. Back in the good old days of 1st and 2nd, Wizards would add in some combat spells but were largely there to cast the utility spells and that hasn't changed. It's part of the Vancian magic system. Now that Sorcerer exists, Wizard focuses on the magic detection, charm spells, divinations, illusions...etc. Opposing Sorcerers, Wizards are the knowledge character as they are built around that Intelligence bonus.</p><p></p><p>Of the two I prefer Sorcerer. I don't mind the fire and forget Vancian magic system but I never, even back in 1st and 2nd edition, liked having to memorise specific spells that often ended up as dead slots because their role never came up or was overcome in other ways. Sorcerer makes for a much more interesting if one sided character build in my opinion.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9826651, member: 11868"] I don't know if this is what you are looking for but the following has been my opinion in the Wizard / Sorcerer divide since 3rd edition: Sorcerer is your combat caster. 100%. You don't use Sorcerer to be an Illusionist or Enchanter or Necromancer. You can but they aren't built for it exactly. Sorcerers by the way the class works is designed to be a spellslinger, throwing damage spells around the battlefield. You don't take this class to be the knowledge character. They are largely a one trick pony and fill that specific party role. They can double as the party diplomat if the party lacks another character who can do it better. The Wizard on the other hand is your utility caster. Back in the good old days of 1st and 2nd, Wizards would add in some combat spells but were largely there to cast the utility spells and that hasn't changed. It's part of the Vancian magic system. Now that Sorcerer exists, Wizard focuses on the magic detection, charm spells, divinations, illusions...etc. Opposing Sorcerers, Wizards are the knowledge character as they are built around that Intelligence bonus. Of the two I prefer Sorcerer. I don't mind the fire and forget Vancian magic system but I never, even back in 1st and 2nd edition, liked having to memorise specific spells that often ended up as dead slots because their role never came up or was overcome in other ways. Sorcerer makes for a much more interesting if one sided character build in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Sorcerer In-Depth Analysis (2024)
Top