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Wizard vs. Sorcerer
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<blockquote data-quote="DEFCON 1" data-source="post: 7549870" data-attributes="member: 7006"><p>And of course, there's the one other thing we need to remember in the wizard vs sorcerer debate (which admittedly will mean absolutely nothing to a select group of players):</p><p></p><p>The essence and feel of roleplaying a wizard is markedly different than that of a sorcerer.</p><p></p><p>If all you are going to do is look at game mechanics for how best to interact with the game part of D&D (which is fine if that's what you and your table care about)... then perhaps the wizard will seem like the weaker sibling of the sorcerer (especially if combat is a heavy focus and you just need someone throwing damaging spells around every turn.)</p><p></p><p>But if you going to look at your character from a character perspective... who they are, what their background is, what they enjoy, how they behave... I don't think anyone would say the roleplaying essence of a wizard is the same-but-weaker version of the sorcerer. I mean just having that high INT already gets a player into a particular mindset for how their character will be roleplayed. Add on the fact that you have "gone to school" to learn your subclass and that you "read books and scrolls" to find magic... all that evokes a definite feel as well. Whereas the sorcerer subclasses... you're looking at someone who has magic but cannot control it, or one who is directly descended from dragons, or who is empowered by the Weave as it moves about the storms, or is infused by the power of the Shadowfell, etc. etc. etc.</p><p></p><p>If those descriptions and fluff and story actually mean something to you and you use them as a foundation for who your character is... you will most certainly have a different feeling about playing a wizard versus playing a sorcerer. And there's something to be said about that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7549870, member: 7006"] And of course, there's the one other thing we need to remember in the wizard vs sorcerer debate (which admittedly will mean absolutely nothing to a select group of players): The essence and feel of roleplaying a wizard is markedly different than that of a sorcerer. If all you are going to do is look at game mechanics for how best to interact with the game part of D&D (which is fine if that's what you and your table care about)... then perhaps the wizard will seem like the weaker sibling of the sorcerer (especially if combat is a heavy focus and you just need someone throwing damaging spells around every turn.) But if you going to look at your character from a character perspective... who they are, what their background is, what they enjoy, how they behave... I don't think anyone would say the roleplaying essence of a wizard is the same-but-weaker version of the sorcerer. I mean just having that high INT already gets a player into a particular mindset for how their character will be roleplayed. Add on the fact that you have "gone to school" to learn your subclass and that you "read books and scrolls" to find magic... all that evokes a definite feel as well. Whereas the sorcerer subclasses... you're looking at someone who has magic but cannot control it, or one who is directly descended from dragons, or who is empowered by the Weave as it moves about the storms, or is infused by the power of the Shadowfell, etc. etc. etc. If those descriptions and fluff and story actually mean something to you and you use them as a foundation for who your character is... you will most certainly have a different feeling about playing a wizard versus playing a sorcerer. And there's something to be said about that. [/QUOTE]
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