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Wizard vs. Sorcerer
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<blockquote data-quote="Dessert Nomad" data-source="post: 7549898" data-attributes="member: 6976536"><p>It's really weird to evaluate a class this basis; you're basically saying "I am not automatically the best at casting this spell, someone could specifically build to cast it better than me, therefore it's no good at all." For example, Find Familiar is an incredibly useful spell - Familiars are great for scouting and posting looking, and can their ability to deliver touch spells or help an action is huge. Wizards casually pick this up as a first level spell that they don't even need to prepare (and sorcerers don't get it). An Eldritch Knight or Arcane Trickster can take it since they're 'wizard light', though it cuts into their known spells badly. A warlock can get it at 3rd level if they take pact of the tome and book of rituals (using up one incantation) or an improved version through pact of the chain (using up a major class feature). But focusing on the fact that a warlock could choose to make himself a find familiar specialist and have a better one than you overlooks that the wizard just picks this up casually at barely any cost.</p><p></p><p></p><p></p><p>Detect magic at will is incredibly useful for figuring out magical traps and making sure you don't overlook magic items. Unseen servant gives you a 'go pull the suspicious lever/sit on the throne/walk across that floor' guy if you aren't pressed for time. Find Familiar is one of the best spells in the game. Water Breathing, while situational, is really useful when it's needed. Leomund's Tiny Hut is close to game breaking with how useful it is. Some are campaign dependent, but in campaigns where they're useful identify and comprehend languages are practically required. And you don't need to use a precious invocation slot like a warlock does to have any of these on tap, just pick it up as a spell known or spend gold to copy it to your book. Sure there are some weak rituals, but I don't see how the existence of illusionary script detracts from things like 'set off traps without damaging me, read any language, find any magic, have a super-scout, breathe water, make a safe place to sleep' after a 10 minute wait. It's weird to me that I will see people both scoff at wizard ritual casting, but also recommend that a warlock use one of their precious invocation slots for things like 'detect magic at will' or 'comprehend languages at will'. </p><p></p><p>I agree that wizards are not the 'super #1 class' the way they were in 3e, or the 'at higher levels they absolutely wreck' the way they were in 1e, but they are not a bad class, and people who think they are tend to ignore or devalue some of the things they get to do casually.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7549898, member: 6976536"] It's really weird to evaluate a class this basis; you're basically saying "I am not automatically the best at casting this spell, someone could specifically build to cast it better than me, therefore it's no good at all." For example, Find Familiar is an incredibly useful spell - Familiars are great for scouting and posting looking, and can their ability to deliver touch spells or help an action is huge. Wizards casually pick this up as a first level spell that they don't even need to prepare (and sorcerers don't get it). An Eldritch Knight or Arcane Trickster can take it since they're 'wizard light', though it cuts into their known spells badly. A warlock can get it at 3rd level if they take pact of the tome and book of rituals (using up one incantation) or an improved version through pact of the chain (using up a major class feature). But focusing on the fact that a warlock could choose to make himself a find familiar specialist and have a better one than you overlooks that the wizard just picks this up casually at barely any cost. Detect magic at will is incredibly useful for figuring out magical traps and making sure you don't overlook magic items. Unseen servant gives you a 'go pull the suspicious lever/sit on the throne/walk across that floor' guy if you aren't pressed for time. Find Familiar is one of the best spells in the game. Water Breathing, while situational, is really useful when it's needed. Leomund's Tiny Hut is close to game breaking with how useful it is. Some are campaign dependent, but in campaigns where they're useful identify and comprehend languages are practically required. And you don't need to use a precious invocation slot like a warlock does to have any of these on tap, just pick it up as a spell known or spend gold to copy it to your book. Sure there are some weak rituals, but I don't see how the existence of illusionary script detracts from things like 'set off traps without damaging me, read any language, find any magic, have a super-scout, breathe water, make a safe place to sleep' after a 10 minute wait. It's weird to me that I will see people both scoff at wizard ritual casting, but also recommend that a warlock use one of their precious invocation slots for things like 'detect magic at will' or 'comprehend languages at will'. I agree that wizards are not the 'super #1 class' the way they were in 3e, or the 'at higher levels they absolutely wreck' the way they were in 1e, but they are not a bad class, and people who think they are tend to ignore or devalue some of the things they get to do casually. [/QUOTE]
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