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General Tabletop Discussion
*Dungeons & Dragons
Wizard vs. Sorcerer
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7549956" data-attributes="member: 6784845"><p>I used to be of the opinion that the wizard was a far superior version of the sorcerer and then I played a divine soul sorcerer for a couple of one shots. The sorcerer gets some great power plays with metamagic, in particular twinned spell that I had chosen most of my spells to synergize with. Chromatic orb, phantasmal force, haste, and banishment can all be devastating to twin at the level where those spells are relevant. I think the divine soul subclass really helped in my enjoyment of it too as I also really like the cleric class. </p><p></p><p>But having also played a wizard I still think they edge out the sorcerer a bit in terms of power. Find familiar (which is basically a class feature by itself), the conjure elemental spells and divinations like arcane eye and scrying were all powerful spells I really enjoyed as a wizard that the sorcerer simply doesn't get. I'd argue that there are spells exclusive to the wizard that are power plays that are comparable what the sorcerer can do with meta magic. And on top of that you get enough spell choices to really diversify what you can do in all pillars of the game instead of having to build around metamagic.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7549956, member: 6784845"] I used to be of the opinion that the wizard was a far superior version of the sorcerer and then I played a divine soul sorcerer for a couple of one shots. The sorcerer gets some great power plays with metamagic, in particular twinned spell that I had chosen most of my spells to synergize with. Chromatic orb, phantasmal force, haste, and banishment can all be devastating to twin at the level where those spells are relevant. I think the divine soul subclass really helped in my enjoyment of it too as I also really like the cleric class. But having also played a wizard I still think they edge out the sorcerer a bit in terms of power. Find familiar (which is basically a class feature by itself), the conjure elemental spells and divinations like arcane eye and scrying were all powerful spells I really enjoyed as a wizard that the sorcerer simply doesn't get. I'd argue that there are spells exclusive to the wizard that are power plays that are comparable what the sorcerer can do with meta magic. And on top of that you get enough spell choices to really diversify what you can do in all pillars of the game instead of having to build around metamagic. [/QUOTE]
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