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Wizard vs. Sorcerer
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<blockquote data-quote="Al'Kelhar" data-source="post: 7550147" data-attributes="member: 7884"><p>Before sorcerers and warlocks there were magic-users who their players said "had the blood of dragons coursing through their veins", or "had gained their powers from deals with devils", or "were born of the fey", or "had pierced the veil of reality to unlock their secrets" etc. etc. You wanted to throw spells about and still be "cool", you just played your magic-user "cool". You didn't have to play a "cool" class.</p><p></p><p>But magic-users' spellcasting could be a bit complicated for new players and dumb players. So D&D 3E went all "accessible", and we got the sorcerer as an independent class for new players and dumb players who just wanted to spam magic missiles and fireballs, and didn't really want to do any thinking about what spells might actually be useful today.</p><p></p><p>But the sorcerer class had to have some "hook" that made it different from wizards, so sorcerers became "innately" magical, and wizards now had to be academics.</p><p></p><p>But even them, sorcerers were a bit too hard for new players and dumb players, and lo, towards the end of D&D 3.5E, we got the warlock, the simplest and dumbest arcane spellcaster of all. And we had to give them a "hook" to separate them from sorcerers, so their magic came not from books, or from ancestry, but from doing "deals" with great powers (and, y'know, that was somehow different to clerical magic).</p><p></p><p>So which is better?</p><p></p><p>Wizards. Play anything else, and you're acknowledging that you're a newbie or dumb. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 7550147, member: 7884"] Before sorcerers and warlocks there were magic-users who their players said "had the blood of dragons coursing through their veins", or "had gained their powers from deals with devils", or "were born of the fey", or "had pierced the veil of reality to unlock their secrets" etc. etc. You wanted to throw spells about and still be "cool", you just played your magic-user "cool". You didn't have to play a "cool" class. But magic-users' spellcasting could be a bit complicated for new players and dumb players. So D&D 3E went all "accessible", and we got the sorcerer as an independent class for new players and dumb players who just wanted to spam magic missiles and fireballs, and didn't really want to do any thinking about what spells might actually be useful today. But the sorcerer class had to have some "hook" that made it different from wizards, so sorcerers became "innately" magical, and wizards now had to be academics. But even them, sorcerers were a bit too hard for new players and dumb players, and lo, towards the end of D&D 3.5E, we got the warlock, the simplest and dumbest arcane spellcaster of all. And we had to give them a "hook" to separate them from sorcerers, so their magic came not from books, or from ancestry, but from doing "deals" with great powers (and, y'know, that was somehow different to clerical magic). So which is better? Wizards. Play anything else, and you're acknowledging that you're a newbie or dumb. :) Cheers, Al'Kelhar [/QUOTE]
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