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General Tabletop Discussion
*Dungeons & Dragons
Wizard vs. Sorcerer
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<blockquote data-quote="Ashrym" data-source="post: 7551384" data-attributes="member: 6750235"><p>I see some misconception on sorc points vs arcane recovery. </p><p></p><p>A typical sorc day does use the points for metamagic and will burn low level slots to power higher slot metamagic. This is what gives sorcs the typical in-combat advantage over wizards. This tends to create a situation where wizards end up with more slots per day even before arcane recovery, although to be fair twin is like using the same slot twice.</p><p></p><p>If it becomes important to stretch out spell slots, a sorc does the opposite. Burning higher level slots to create low level slots gives the sorc more slots per day even with arcane recovery and still leaves room for some metamagic. This is uncommon because it's not usually necessary because of the cantrip spamming alternative. It does respond to the arcane recovery comment.</p><p></p><p>I also saw comments on rituals being over-rated. I generally think this is true but that's not because it's a weak feature -- it's because I've never struggled adventuring without rituals. Rituals also kill longer concentration spells, which can prevent me using them or actually cost me a slot. I miss metamagic more than I miss rituals when having neither or one over the other.</p><p></p><p>Ritual casting is useful regardless and when I play classes that have it I do use it. Especially at low levels. The way wizards use them also closes the gap compared to clerics and druids, who do need to prep rituals to use them.</p><p></p><p>I saw a comment on buffs vs debuffs. Buffs don't require a save or hit roll. Buffs are a solid approach for any caster for that reason. Spell DC's can be relatively low at lower levels so buffing limits the risk of failed slot use. Twinning buffs is great.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7551384, member: 6750235"] I see some misconception on sorc points vs arcane recovery. A typical sorc day does use the points for metamagic and will burn low level slots to power higher slot metamagic. This is what gives sorcs the typical in-combat advantage over wizards. This tends to create a situation where wizards end up with more slots per day even before arcane recovery, although to be fair twin is like using the same slot twice. If it becomes important to stretch out spell slots, a sorc does the opposite. Burning higher level slots to create low level slots gives the sorc more slots per day even with arcane recovery and still leaves room for some metamagic. This is uncommon because it's not usually necessary because of the cantrip spamming alternative. It does respond to the arcane recovery comment. I also saw comments on rituals being over-rated. I generally think this is true but that's not because it's a weak feature -- it's because I've never struggled adventuring without rituals. Rituals also kill longer concentration spells, which can prevent me using them or actually cost me a slot. I miss metamagic more than I miss rituals when having neither or one over the other. Ritual casting is useful regardless and when I play classes that have it I do use it. Especially at low levels. The way wizards use them also closes the gap compared to clerics and druids, who do need to prep rituals to use them. I saw a comment on buffs vs debuffs. Buffs don't require a save or hit roll. Buffs are a solid approach for any caster for that reason. Spell DC's can be relatively low at lower levels so buffing limits the risk of failed slot use. Twinning buffs is great. [/QUOTE]
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