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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard Web spell too powerful?
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<blockquote data-quote="Pielorinho" data-source="post: 1241392" data-attributes="member: 259"><p>I agree: good spell, but not uber. When taking out wimpy opponents, it's almost as effective as a fireball: few of them will make their saves, and you can pick them off at your leisure.</p><p> </p><p>Tougher opponents have some options when webbed:</p><p>* <em>Spellcasting</em>. You're reasonably well protected from attack when you're inside a web, and the concentration check to cast a spell isn't too bad. Stay where you are and pepper the PCs with spells.</p><p>* <em>Missile Fire</em>. You'll be at a disadvantage compared to the PCs, but at least you can affect them somewhat.</p><p>* <em>Escape in the opposite direction</em>. If the PCs look too tough, move through the webs to the far side and run away or regroup, possibly alerting all your allies that a group of nasty PCs is on its way. The PCs will have a hard time pursuing you through the webs.</p><p>* <em>Set the webs on fire your own dang self</em>. If all else fails, break out your flint and tinder (many creatures, even those with darkvision, like fire for its warming and cooking properties) and light the webs up. 2d4 hp damage is a small price to pay for getting to beat on the PCs again.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1241392, member: 259"] I agree: good spell, but not uber. When taking out wimpy opponents, it's almost as effective as a fireball: few of them will make their saves, and you can pick them off at your leisure. Tougher opponents have some options when webbed: * [i]Spellcasting[/i]. You're reasonably well protected from attack when you're inside a web, and the concentration check to cast a spell isn't too bad. Stay where you are and pepper the PCs with spells. * [i]Missile Fire[/i]. You'll be at a disadvantage compared to the PCs, but at least you can affect them somewhat. * [i]Escape in the opposite direction[/i]. If the PCs look too tough, move through the webs to the far side and run away or regroup, possibly alerting all your allies that a group of nasty PCs is on its way. The PCs will have a hard time pursuing you through the webs. * [i]Set the webs on fire your own dang self[/i]. If all else fails, break out your flint and tinder (many creatures, even those with darkvision, like fire for its warming and cooking properties) and light the webs up. 2d4 hp damage is a small price to pay for getting to beat on the PCs again. Daniel [/QUOTE]
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Wizard Web spell too powerful?
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