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<blockquote data-quote="Herremann the Wise" data-source="post: 1648745" data-attributes="member: 11300"><p>Hi GentleGiant,</p><p></p><p>I can thoroughly recommend the Specialist Conjurer followed up by Alienist. I have a character (13th level) who has followed this progression and it is a lot of fun. My guy was a rare book and arcana hunter/merchant- in a similar vein to Lucas Corso if you have ever read The Dumas Club [thoroughly recommended as well]. His dabbling in the wizardly arts is more an offshoot of his love for knowledge and looking anywhere to find it. This of course leads into the Alienist class where you look past the reaches of sanity for power. High Intelligence, Constitution recommended but the star should be a stupidly low wisdom - negatives preferable.</p><p>A lot of fun if you want to play a character who will eventually struggle with the boundaries of sanity - without being too whacky or disruptive to the party.</p><p></p><p>As a conjurer, you can really have some fun. Prohibited schools can vary based upon your concepts. I chose Illusion and Necromancy and have not regretted either. Illusion bites a little and based upon what you have said, you are thinking of playing more the thinking mage - which fits illusion quite well. Up to you.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1648745, member: 11300"] Hi GentleGiant, I can thoroughly recommend the Specialist Conjurer followed up by Alienist. I have a character (13th level) who has followed this progression and it is a lot of fun. My guy was a rare book and arcana hunter/merchant- in a similar vein to Lucas Corso if you have ever read The Dumas Club [thoroughly recommended as well]. His dabbling in the wizardly arts is more an offshoot of his love for knowledge and looking anywhere to find it. This of course leads into the Alienist class where you look past the reaches of sanity for power. High Intelligence, Constitution recommended but the star should be a stupidly low wisdom - negatives preferable. A lot of fun if you want to play a character who will eventually struggle with the boundaries of sanity - without being too whacky or disruptive to the party. As a conjurer, you can really have some fun. Prohibited schools can vary based upon your concepts. I chose Illusion and Necromancy and have not regretted either. Illusion bites a little and based upon what you have said, you are thinking of playing more the thinking mage - which fits illusion quite well. Up to you. Best Regards Herremann the Wise [/QUOTE]
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