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<blockquote data-quote="atra2" data-source="post: 1652323" data-attributes="member: 10914"><p>Actually, the best Summoner is a Cleric (wear full plate while you Summon Monster!) though a Druid is very close because their creatures are, overall, very tough, and all of their spell slots can be Summon Nature's Ally.</p><p></p><p>Consider a Cleric of a Magic deity so you have Magic domain and something else...</p><p></p><p>Or, a Cleric with both Law and Good or Chaos and Good gains +2 rounds on all Summon Monsters of the appropriate alignment, and +1 round on the NG monsters.</p><p></p><p>Conj. Focus + Augment Summoning go without saying as requirements, though you may want to delay A.S. until level 3, when your summons last 3 rounds as a wizard. A Cleric would want A.S. right away if doing the Law and Good or Chaos and Good Domains trick. I have a level 1 Cleric of Heironeous in Living Greyhawk who has Law and Good Domains, the feats, and is doing the summoning thing. Works pretty well so far. I prepare all Summon Monster spells except for my Domain Spells. I at least have cure light wounds if summoning a monster isn't useful. I expect at later levels to only carry 4-6 Summons spells at a time, with the rest being more traditional Cleric spells like Bless, Prayer, etc.</p><p></p><p>Oh, other advantage of Cleric Summoner: With a high WIS, your DC for Sanctuary is quite high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> If you later take Heighten Spell, then you can keep the DC high, and laugh off all the low-will monsters who can't choose to attack you while you summon and heal!</p></blockquote><p></p>
[QUOTE="atra2, post: 1652323, member: 10914"] Actually, the best Summoner is a Cleric (wear full plate while you Summon Monster!) though a Druid is very close because their creatures are, overall, very tough, and all of their spell slots can be Summon Nature's Ally. Consider a Cleric of a Magic deity so you have Magic domain and something else... Or, a Cleric with both Law and Good or Chaos and Good gains +2 rounds on all Summon Monsters of the appropriate alignment, and +1 round on the NG monsters. Conj. Focus + Augment Summoning go without saying as requirements, though you may want to delay A.S. until level 3, when your summons last 3 rounds as a wizard. A Cleric would want A.S. right away if doing the Law and Good or Chaos and Good Domains trick. I have a level 1 Cleric of Heironeous in Living Greyhawk who has Law and Good Domains, the feats, and is doing the summoning thing. Works pretty well so far. I prepare all Summon Monster spells except for my Domain Spells. I at least have cure light wounds if summoning a monster isn't useful. I expect at later levels to only carry 4-6 Summons spells at a time, with the rest being more traditional Cleric spells like Bless, Prayer, etc. Oh, other advantage of Cleric Summoner: With a high WIS, your DC for Sanctuary is quite high :-) If you later take Heighten Spell, then you can keep the DC high, and laugh off all the low-will monsters who can't choose to attack you while you summon and heal! [/QUOTE]
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