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<blockquote data-quote="Pax" data-source="post: 1670731" data-attributes="member: 6875"><p>The only problem here is, you're pretty much required to be an evil S.O.B. if you go with Shadow Adept - using the Shadow Weave is <strong>not</strong> a nice thing to do. Shadowcrafter, OTOH,is a <em>very</em> cool class to take.</p><p></p><p></p><p> Oh, yes. <strong>definitely</strong>. Outside of Arena games (and even sometimes there), I almost <strong>always</strong> try and allow for Spell Thematics in my listof feats-to-get for spellcasters.</p><p></p><p></p><p> Required to either lose 2 wisdom (forever), or worship Shar (the evilFR deity of darkness and secrets). Caveat Emptor.</p><p></p><p> What I would suggest, for this sort of concept, is to aim forShadowcratfer - and convince your GM to permit use of the Variant Specialist rules in <em>Unearthed Arcana</em>.</p><p></p><p> Specifically, you want the <em>Shadow Shaper</em> variant ability (youlose the bonus feats for being a Wizard in return - scribe scroll at 1st, and the spell mastery or metamagic at 5th, 10th, etc). Shadow Shaper gives you:</p><ul> <li data-xf-list-type="ul"> At 1st level, hide becomes a class skill.</li> <li data-xf-list-type="ul"> At 5th level, you may add your Intelligence modifier to Hide checks, <em>in additionto your Dexterity modifier</em>.</li> <li data-xf-list-type="ul"> <span style="color: red">***</span> At 10th level, allof your Illusions become infused with matter from the Plane of Shadow, increasing the save DC of those spells by +1 - which stacks with spell focus (etc) <span style="color: red">***</span></li> <li data-xf-list-type="ul"> at 15th level, you gain <em>Hide in Plain Sight</em></li> <li data-xf-list-type="ul"> at 20th level, you can blend intothe shadows, gaining <strong>total</strong> concealment (effective invisibility) in any conditions of illumination that woudl give you <strong>any</strong> concealment whatsoever (i.e., in the confines of a Darkness spell)</li> </ul><p></p><p>Now, the trick is ... you only want Illusionist (10), and then launch into Shadowcrafter. This is because the Shadowcrafter gets benefits with <strong>any</strong> spell with a Shadow component ... and for a Shadow Shaper illusionist, <em>that's any spell in the schoolof Illusion!</em></p><p></p><p>And, if you want to bite the (comparatively high) Level Adjustment, the <em>Shade</em> template (originally from FRCS) would be extremely thematically apt.</p><p></p><p>Regardless, though - picture the Illusionist(10)/Shadowcrafter(10) with Spell Thematics ("Black shadowy tendrils or flames") throwing Shadow Evocations/Conjurations around ... at which point, between both classes and Greater Spell Focus, their DCs are boosted by +3, spell penetration is boosted by +4 (without any feats at all), and (e.g.) his shadow evocations are 40% (normal) or 80% (grater) real, even if the target is resistant to illusions!</p><p></p><p>^_^</p></blockquote><p></p>
[QUOTE="Pax, post: 1670731, member: 6875"] The only problem here is, you're pretty much required to be an evil S.O.B. if you go with Shadow Adept - using the Shadow Weave is [b]not[/b] a nice thing to do. Shadowcrafter, OTOH,is a [i]very[/i] cool class to take. Oh, yes. [b]definitely[/b]. Outside of Arena games (and even sometimes there), I almost [b]always[/b] try and allow for Spell Thematics in my listof feats-to-get for spellcasters. Required to either lose 2 wisdom (forever), or worship Shar (the evilFR deity of darkness and secrets). Caveat Emptor. What I would suggest, for this sort of concept, is to aim forShadowcratfer - and convince your GM to permit use of the Variant Specialist rules in [i]Unearthed Arcana[/i]. Specifically, you want the [i]Shadow Shaper[/i] variant ability (youlose the bonus feats for being a Wizard in return - scribe scroll at 1st, and the spell mastery or metamagic at 5th, 10th, etc). Shadow Shaper gives you: [list] [*] At 1st level, hide becomes a class skill. [*] At 5th level, you may add your Intelligence modifier to Hide checks, [i]in additionto your Dexterity modifier[/i]. [*] [color=red]***[/color] At 10th level, allof your Illusions become infused with matter from the Plane of Shadow, increasing the save DC of those spells by +1 - which stacks with spell focus (etc) [color=red]***[/color] [*] at 15th level, you gain [i]Hide in Plain Sight[/i] [*] at 20th level, you can blend intothe shadows, gaining [b]total[/b] concealment (effective invisibility) in any conditions of illumination that woudl give you [b]any[/b] concealment whatsoever (i.e., in the confines of a Darkness spell) [/list] Now, the trick is ... you only want Illusionist (10), and then launch into Shadowcrafter. This is because the Shadowcrafter gets benefits with [b]any[/b] spell with a Shadow component ... and for a Shadow Shaper illusionist, [i]that's any spell in the schoolof Illusion![/i] And, if you want to bite the (comparatively high) Level Adjustment, the [i]Shade[/i] template (originally from FRCS) would be extremely thematically apt. Regardless, though - picture the Illusionist(10)/Shadowcrafter(10) with Spell Thematics ("Black shadowy tendrils or flames") throwing Shadow Evocations/Conjurations around ... at which point, between both classes and Greater Spell Focus, their DCs are boosted by +3, spell penetration is boosted by +4 (without any feats at all), and (e.g.) his shadow evocations are 40% (normal) or 80% (grater) real, even if the target is resistant to illusions! ^_^ [/QUOTE]
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