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<blockquote data-quote="Pax" data-source="post: 1670770" data-attributes="member: 6875"><p>OH.</p><p></p><p> In THAT case ... consider the UA Variant <em>Conjuror</em> rules.</p><p></p><p> Trade in having a Familiar, in return for being able to cast <em>summon monster</em> as a Standard Action, instead of 1 round - <em>meaning you can quicken the spell!!</em></p><p></p><p> Trade in the bonus feats for</p><ul> <li data-xf-list-type="ul">Augment Summoning as a bonus feat at 1st level</li> <li data-xf-list-type="ul">+2 to the DC to dispel any ofyour summoned monsters</li> <li data-xf-list-type="ul">all your summoned creatures gain an <strong>extra</strong> +2 to strength and constitution (cumulative) at 10th level (+4 each total, with Aug.Sum.)</li> <li data-xf-list-type="ul">+4 (total) to the DC to dispel any of your summoned monsters</li> <li data-xf-list-type="ul">all your summoned creatures gain an <strong>extra</strong> +2 to strength and constitution (cumulative) at 20th level (+6 each total, with Aug.Sum.)</li> </ul><p></p><p> Trade in your extra Conjuration spell-per-level-per-day to be able to spontaneously convert any spell to Summon Monster, like a cleric with Cure spells.</p><p></p><p> Of those, the first two are IMO superior. Imagine a Quickened Summon Monster III, and the critter(s) get +6 to strength and constitution, <strong>plus</strong> being +4 harder to simply dispel ... a straight Conjuror canbe darned good, in and of itself, with those two.</p><p></p><p> Or ... just take the first one, and go with Alienist ... and Spell Thematics ("the Elder Sign, Tentacles, and other Cthulhoid imagery"). That'd be a Wizard version of Odd Peet, an arena favorite of mine from way back. ^_^ Picture, if you will ... at around 25th level:</p></blockquote><p></p>
[QUOTE="Pax, post: 1670770, member: 6875"] OH. In THAT case ... consider the UA Variant [i]Conjuror[/i] rules. Trade in having a Familiar, in return for being able to cast [i]summon monster[/i] as a Standard Action, instead of 1 round - [i]meaning you can quicken the spell!![/i] Trade in the bonus feats for [list] [*]Augment Summoning as a bonus feat at 1st level [*]+2 to the DC to dispel any ofyour summoned monsters [*]all your summoned creatures gain an [b]extra[/b] +2 to strength and constitution (cumulative) at 10th level (+4 each total, with Aug.Sum.) [*]+4 (total) to the DC to dispel any of your summoned monsters [*]all your summoned creatures gain an [b]extra[/b] +2 to strength and constitution (cumulative) at 20th level (+6 each total, with Aug.Sum.) [/list] Trade in your extra Conjuration spell-per-level-per-day to be able to spontaneously convert any spell to Summon Monster, like a cleric with Cure spells. Of those, the first two are IMO superior. Imagine a Quickened Summon Monster III, and the critter(s) get +6 to strength and constitution, [b]plus[/b] being +4 harder to simply dispel ... a straight Conjuror canbe darned good, in and of itself, with those two. Or ... just take the first one, and go with Alienist ... and Spell Thematics ("the Elder Sign, Tentacles, and other Cthulhoid imagery"). That'd be a Wizard version of Odd Peet, an arena favorite of mine from way back. ^_^ Picture, if you will ... at around 25th level: [/QUOTE]
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