Greybar
No Trouble at All
Opinion time folks, before I screw up a player.
I ported the characters in my game from a homebrew system. One character became a Wizard, but one who was self-taught and rather intutive. The personality was not one the player and I saw as high-charisma, so Sorcerer was out.
Now by intention or mistake (I can't remember honestly), I ported him over with skill in Spellcraft, but not Knowledge(arcana).
Is it feasible for him to continue (mechanics wise) without Knowledge(Arcana). As best I can tell, most of the things he'll need are Spellcraft checks, which he'll be fine at. In non-mechanics terms he is strong on practical use of magic, but untutored in the theory. Like a musical genius who has never learned to sight-read sheet music, much less know what the circle of fifths is.
Am I missing something that will be terribly dooming for him later?
thanks for your thoughts!
John
I ported the characters in my game from a homebrew system. One character became a Wizard, but one who was self-taught and rather intutive. The personality was not one the player and I saw as high-charisma, so Sorcerer was out.
Now by intention or mistake (I can't remember honestly), I ported him over with skill in Spellcraft, but not Knowledge(arcana).
Is it feasible for him to continue (mechanics wise) without Knowledge(Arcana). As best I can tell, most of the things he'll need are Spellcraft checks, which he'll be fine at. In non-mechanics terms he is strong on practical use of magic, but untutored in the theory. Like a musical genius who has never learned to sight-read sheet music, much less know what the circle of fifths is.
Am I missing something that will be terribly dooming for him later?
thanks for your thoughts!
John