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<blockquote data-quote="Storminator" data-source="post: 4691283" data-attributes="member: 305"><p>I've found it takes a while to take 4e tactics from "hmmm, that's a good idea" to "this is something we do every round." I'd advise taking some time, and working with your party. Your rogue and your warlord should be moving foes into bunches for you (and getting the heck out of the way) so you don't have to do all the targeting yourself. You should also get an AoE at-will. Blowing your encounter or dailies to get 2 guys feels kind of weak, but getting 2 guys with an at-will is a good turn.</p><p></p><p>And if you get Thunderwave, you can set up some AoEs, for the low low cost of hitting a friend with Thunderwave. Hit a group with Thunderwave, and push all the enemies together, any friends you hit get pushed in another direction (out of the way!) then throw an action point to hit the now grouped enemies. Works especially well if your warlord is tactical (and gives bonuses for action point attacks).</p><p></p><p>Overall, I'd say stick with it for a while. It takes a bit to get the groove on in 4e.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4691283, member: 305"] I've found it takes a while to take 4e tactics from "hmmm, that's a good idea" to "this is something we do every round." I'd advise taking some time, and working with your party. Your rogue and your warlord should be moving foes into bunches for you (and getting the heck out of the way) so you don't have to do all the targeting yourself. You should also get an AoE at-will. Blowing your encounter or dailies to get 2 guys feels kind of weak, but getting 2 guys with an at-will is a good turn. And if you get Thunderwave, you can set up some AoEs, for the low low cost of hitting a friend with Thunderwave. Hit a group with Thunderwave, and push all the enemies together, any friends you hit get pushed in another direction (out of the way!) then throw an action point to hit the now grouped enemies. Works especially well if your warlord is tactical (and gives bonuses for action point attacks). Overall, I'd say stick with it for a while. It takes a bit to get the groove on in 4e. PS [/QUOTE]
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