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<blockquote data-quote="AbdulAlhazred" data-source="post: 4691771" data-attributes="member: 82106"><p>Yeah, if wizards have a flaw it would be taking on some of the solo type monsters. If the monster is huge, then you can usually just plaster it with an AoE, even if the party is surrounding the monster, but then damage is not going to be super. Magic Missile is the fallback for this kind of situation, but it can get a bit repetitive. In general 4e is kind of weak when it comes to taking on solo monsters. There just usually isn't a lot you can do tactically and it devolves down to a slugfest, which always ends up taking a long time to resolve. </p><p></p><p>Frankly I avoid using solos for that reason in my game for the most part. You can avoid a lot of the tedium though by just running combat to the point where it is a foregone conclusion and then just let the monster die a heroic death, don't bother with pounding out those last 100 hit points of damage if the end result is going to be the same either way. Usually once you hit an encounter like that it is end of day anyway, so it is really moot whether or not the party burns all its remaining resources. I've also seen some DMs state that at that point they'll just let PCs trade healing surges for damage, which makes sense.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4691771, member: 82106"] Yeah, if wizards have a flaw it would be taking on some of the solo type monsters. If the monster is huge, then you can usually just plaster it with an AoE, even if the party is surrounding the monster, but then damage is not going to be super. Magic Missile is the fallback for this kind of situation, but it can get a bit repetitive. In general 4e is kind of weak when it comes to taking on solo monsters. There just usually isn't a lot you can do tactically and it devolves down to a slugfest, which always ends up taking a long time to resolve. Frankly I avoid using solos for that reason in my game for the most part. You can avoid a lot of the tedium though by just running combat to the point where it is a foregone conclusion and then just let the monster die a heroic death, don't bother with pounding out those last 100 hit points of damage if the end result is going to be the same either way. Usually once you hit an encounter like that it is end of day anyway, so it is really moot whether or not the party burns all its remaining resources. I've also seen some DMs state that at that point they'll just let PCs trade healing surges for damage, which makes sense. [/QUOTE]
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