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<blockquote data-quote="AbdulAlhazred" data-source="post: 4692754" data-attributes="member: 82106"><p>You could endlessly debate which stats make logical sense for what bonuses, and you could easily conclude any number of different things. If you really want to get down into it the whole model of a character as a bag of 6 numbers isn't terribly realistic either. But we have to start somewhere and we have to end up with playable rules that let players envision their characters in a consistent enough way to let them role play.</p><p></p><p>The game's designers had to make SOME choice, and they chose DEX to supply an init bonus. It is fairly consistent with the idea of 'high dex characters are quick on their feet'. </p><p></p><p>I think the problem is if you start allowing everyone to use an alternate stat for this and that and the other thing, then pretty soon all you have done is erased all the trade offs people have to make when they build their characters. Either you'll end up with just 2-3 stats that can supply every bonus anyone will ever want, or every character will just have every bonus there is under the sun no matter how they build their character. At that point why have stats at all?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4692754, member: 82106"] You could endlessly debate which stats make logical sense for what bonuses, and you could easily conclude any number of different things. If you really want to get down into it the whole model of a character as a bag of 6 numbers isn't terribly realistic either. But we have to start somewhere and we have to end up with playable rules that let players envision their characters in a consistent enough way to let them role play. The game's designers had to make SOME choice, and they chose DEX to supply an init bonus. It is fairly consistent with the idea of 'high dex characters are quick on their feet'. I think the problem is if you start allowing everyone to use an alternate stat for this and that and the other thing, then pretty soon all you have done is erased all the trade offs people have to make when they build their characters. Either you'll end up with just 2-3 stats that can supply every bonus anyone will ever want, or every character will just have every bonus there is under the sun no matter how they build their character. At that point why have stats at all? [/QUOTE]
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