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*Pathfinder & Starfinder
Wizard Woes
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<blockquote data-quote="Blackbrrd" data-source="post: 4693547" data-attributes="member: 63962"><p>No, I meant the 2x 1d6+6 from using Scorching Burst on 2 opponents. Its a rare occasion when I can't find two (or more) opponents to use it against. Using the Flaming Sphere standard action for much more random* 2d6+6 damage is a backup plan.</p><p></p><p>Usually I would say that a party (and certainly a player) should try to focus fire on one opponent. The exception is probably the wizard. A wizard should try to soften up the enemies as much as he can. Let the rest of the party attack one foe at a time. Your job is to soften them up so they are quick kills.</p><p></p><p>*I find that I hate doing no damage, so I would rather go for two chances to do about 65% of the damage I get from a single big hit. It also makes sense to make combat less random for a player character. (the more random combat is, the higher the chance that you get a combat where you consistently can't hit anything.)</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4693547, member: 63962"] No, I meant the 2x 1d6+6 from using Scorching Burst on 2 opponents. Its a rare occasion when I can't find two (or more) opponents to use it against. Using the Flaming Sphere standard action for much more random* 2d6+6 damage is a backup plan. Usually I would say that a party (and certainly a player) should try to focus fire on one opponent. The exception is probably the wizard. A wizard should try to soften up the enemies as much as he can. Let the rest of the party attack one foe at a time. Your job is to soften them up so they are quick kills. *I find that I hate doing no damage, so I would rather go for two chances to do about 65% of the damage I get from a single big hit. It also makes sense to make combat less random for a player character. (the more random combat is, the higher the chance that you get a combat where you consistently can't hit anything.) [/QUOTE]
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