Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Wizarding against giants with a party full of martials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corran21" data-source="post: 7144749" data-attributes="member: 6811814"><p>Gonna be joining a SKT campaign soon-ish. I will be playing a divination wizard, starting @<strong> lvl 8</strong>. The rest of the party are martials (2 archers and 3 frontliners). They are having a pretty hard time from what I hear.</p><p></p><p>Anyway, I would like some help with my spell selection and combat tactics (I already got some good advice, but I'd like to get some further insight as far as my wizard's tactics will be concerned).</p><p></p><p>I looked at the MM's giants' stats, and here are my hit chances against saves and AC:</p><p>(excluding hill and storm giants atm, also excluding STR and CON saves since giants ace them)</p><p></p><p>Fire Giant: <span style="color: #40E0D0"><strong>INT (75%)</strong></span>, <span style="color: #000000"><strong>WIS (65%)</strong></span>, <span style="color: #800080"><strong>DEX (60%)</strong></span>, <span style="color: #FF0000"><strong>AC (55%)</strong></span>, <span style="color: #FF0000"><strong>CHA (50%)</strong></span></p><p>Stone Giant: <span style="color: #DAA520"><strong>CHA(80%)</strong></span>, <span style="color: #40E0D0"><strong>INT (75%)</strong></span>, <span style="color: #800080"><strong>AC (60%)</strong></span>, <span style="color: #FF0000"><strong>WIS (55%)</strong></span>, <span style="color: #FF0000"><strong>DEX (50%)</strong></span></p><p>Frost Giant: <span style="color: #DAA520"><strong>DEX (80%)</strong></span>, <span style="color: #DAA520"><strong>INT (80%)</strong></span>, <span style="color: #0000CD"><strong>AC (70%)</strong></span>, <span style="color: #800080"><strong>WIS (60%)</strong></span>, <span style="color: #FF0000"><strong>CHA (55%)</strong></span></p><p>Cloud Giant: <span style="color: #40E0D0"><strong>DEX (75%)</strong></span>, <span style="color: #40E0D0"><strong>AC (75%)</strong></span>, <span style="color: #0000CD"><strong>INT (70%)</strong></span>, <span style="color: #FF0000"><strong>WIS (50%)</strong></span>, <span style="color: #FF0000"><strong>CHA (50%)</strong></span></p><p></p><p><strong>So, any suggestions about what my combat tactics should be against each of the given giant type above?</strong></p><p></p><p>My main concern is what I am going to do against fire giants, since with their higher AC, I guess they will be the ones giving the most trouble to the group. I was thinking of slow or phantasmal force and following up with lightning bolts if positioning makes it profitable, but neither of the two (ie slow and phantasmal force) leaves me completelly satisfied (especially phantasmal force since it only affects one target). But I would like opinions on when I am up against the other giant types as well, if possible.</p><p></p><p>Also, I haven't forgot about portent, but I would like to know my best course of action without relying on it, since the portent dice will not always comply.</p><p></p><p>Please no spoilers about the campaign, such as specific encounters.</p><p>Thanks in advance!</p><p></p><p></p><p></p><p>ps: If it will make a difference, here is what I know about the party at this moment.</p><p>1) Human Fighter 8</p><p>2) Elf ranger 5/ fighter 3 (arcane archer)</p><p>3) Dwarf Gunslinger 8 (I guess it's the Mercer's one)</p><p>4) Goliath Druid 4/ Barb 4 (I am assuming moon)</p><p>5) Aaasimar Paladin (Conquest) 8</p><p>6) Human Cleric (Light) 8 (rarely makes it)</p><p>7) Wizard (Diviner) 8 - me...</p></blockquote><p></p>
[QUOTE="Corran21, post: 7144749, member: 6811814"] Gonna be joining a SKT campaign soon-ish. I will be playing a divination wizard, starting @[B] lvl 8[/B]. The rest of the party are martials (2 archers and 3 frontliners). They are having a pretty hard time from what I hear. Anyway, I would like some help with my spell selection and combat tactics (I already got some good advice, but I'd like to get some further insight as far as my wizard's tactics will be concerned). I looked at the MM's giants' stats, and here are my hit chances against saves and AC: (excluding hill and storm giants atm, also excluding STR and CON saves since giants ace them) Fire Giant: [COLOR=#40E0D0][B]INT (75%)[/B][/COLOR], [COLOR=#000000][B]WIS (65%)[/B][/COLOR], [COLOR=#800080][B]DEX (60%)[/B][/COLOR], [COLOR=#FF0000][B]AC (55%)[/B][/COLOR], [COLOR=#FF0000][B]CHA (50%)[/B][/COLOR] Stone Giant: [COLOR=#DAA520][B]CHA(80%)[/B][/COLOR], [COLOR=#40E0D0][B]INT (75%)[/B][/COLOR], [COLOR=#800080][B]AC (60%)[/B][/COLOR], [COLOR=#FF0000][B]WIS (55%)[/B][/COLOR], [COLOR=#FF0000][B]DEX (50%)[/B][/COLOR] Frost Giant: [COLOR=#DAA520][B]DEX (80%)[/B][/COLOR], [COLOR=#DAA520][B]INT (80%)[/B][/COLOR], [COLOR=#0000CD][B]AC (70%)[/B][/COLOR], [COLOR=#800080][B]WIS (60%)[/B][/COLOR], [COLOR=#FF0000][B]CHA (55%)[/B][/COLOR] Cloud Giant: [COLOR=#40E0D0][B]DEX (75%)[/B][/COLOR], [COLOR=#40E0D0][B]AC (75%)[/B][/COLOR], [COLOR=#0000CD][B]INT (70%)[/B][/COLOR], [COLOR=#FF0000][B]WIS (50%)[/B][/COLOR], [COLOR=#FF0000][B]CHA (50%)[/B][/COLOR] [B]So, any suggestions about what my combat tactics should be against each of the given giant type above?[/B] My main concern is what I am going to do against fire giants, since with their higher AC, I guess they will be the ones giving the most trouble to the group. I was thinking of slow or phantasmal force and following up with lightning bolts if positioning makes it profitable, but neither of the two (ie slow and phantasmal force) leaves me completelly satisfied (especially phantasmal force since it only affects one target). But I would like opinions on when I am up against the other giant types as well, if possible. Also, I haven't forgot about portent, but I would like to know my best course of action without relying on it, since the portent dice will not always comply. Please no spoilers about the campaign, such as specific encounters. Thanks in advance! ps: If it will make a difference, here is what I know about the party at this moment. 1) Human Fighter 8 2) Elf ranger 5/ fighter 3 (arcane archer) 3) Dwarf Gunslinger 8 (I guess it's the Mercer's one) 4) Goliath Druid 4/ Barb 4 (I am assuming moon) 5) Aaasimar Paladin (Conquest) 8 6) Human Cleric (Light) 8 (rarely makes it) 7) Wizard (Diviner) 8 - me... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Wizarding against giants with a party full of martials
Top