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Wizardly Goodies on DMs Guild
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<blockquote data-quote="BlivetWidget" data-source="post: 7849746" data-attributes="member: 6912801"><p>As an enthusiast of wizardly roleplay, I was looking for resources to add flavor without necessarily changing any gameplay features. Not finding anything that really spoke to me, I wrote down some thoughts on magic systems and game aids. A few forum members encouraged me to put them on DMs Guild, so I have! This sub-forum seems the appropriate place to reference them.</p><p></p><p><a href="https://www.dmsguild.com/product/282785/" target="_blank"><strong>Reference Card Templates: Archival and Recipe Cards (free / pay what you want)</strong></a>. These system-independent reference cards are a great way to organize (even outside of a game!). Inspired by real archival and recipe cards, you can use them to summarize the important facets of just about anything.</p><p></p><p><a href="https://www.dmsguild.com/product/294520/" target="_blank"><strong>Textura Reticulata Fonts (free / pay what you want)</strong></a>. A pair of blackletter fonts to add a manuscript feel to your own work.</p><p></p><p><a href="https://www.dmsguild.com/product/282310/" target="_blank"><strong>Wizard Spell Scrolls (Handouts; PHB, XGE)</strong></a>. These D&D 5e handouts include spell scrolls for all the wizard spells in the Player's Handbook and Xanathar's Guide to Everything. Suitable for any level of player engagement, they include instructions for three methods of using the scrolls: an easy method of simply reading the spell name, a medium method of deciphering a simple code, and a challenging method of decoding a hexagram spell glyph.</p><p></p><p><a href="https://www.dmsguild.com/product/293776/" target="_blank"><strong>Wizard Spell Lessons</strong></a>. This document is a peek under the hood of the magic system used to create the Wizard Spell Scrolls. While intended for D&D 5e, most of the contents are system-agnostic or easily adapted to other systems. It contains magic theory and spell scribing guidelines to help with roleplaying arcana skills, wizard lesson plans for character backgrounds or helping DMs plan a game focused on wizards in school, and team roles to add more flavor to characters (wizards and otherwise).</p><p></p><p></p><p>I hope you find something you like, or failing that, are at least entertained by what you see =). Thanks for looking.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7849746, member: 6912801"] As an enthusiast of wizardly roleplay, I was looking for resources to add flavor without necessarily changing any gameplay features. Not finding anything that really spoke to me, I wrote down some thoughts on magic systems and game aids. A few forum members encouraged me to put them on DMs Guild, so I have! This sub-forum seems the appropriate place to reference them. [URL='https://www.dmsguild.com/product/282785/'][B]Reference Card Templates: Archival and Recipe Cards (free / pay what you want)[/B][/URL]. These system-independent reference cards are a great way to organize (even outside of a game!). Inspired by real archival and recipe cards, you can use them to summarize the important facets of just about anything. [URL='https://www.dmsguild.com/product/294520/'][B]Textura Reticulata Fonts (free / pay what you want)[/B][/URL]. A pair of blackletter fonts to add a manuscript feel to your own work. [URL='https://www.dmsguild.com/product/282310/'][B]Wizard Spell Scrolls (Handouts; PHB, XGE)[/B][/URL]. These D&D 5e handouts include spell scrolls for all the wizard spells in the Player's Handbook and Xanathar's Guide to Everything. Suitable for any level of player engagement, they include instructions for three methods of using the scrolls: an easy method of simply reading the spell name, a medium method of deciphering a simple code, and a challenging method of decoding a hexagram spell glyph. [URL='https://www.dmsguild.com/product/293776/'][B]Wizard Spell Lessons[/B][/URL]. This document is a peek under the hood of the magic system used to create the Wizard Spell Scrolls. While intended for D&D 5e, most of the contents are system-agnostic or easily adapted to other systems. It contains magic theory and spell scribing guidelines to help with roleplaying arcana skills, wizard lesson plans for character backgrounds or helping DMs plan a game focused on wizards in school, and team roles to add more flavor to characters (wizards and otherwise). I hope you find something you like, or failing that, are at least entertained by what you see =). Thanks for looking. [/QUOTE]
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