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Wizardly Tactical Advice Wanted - My players keep out
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<blockquote data-quote="Arravis" data-source="post: 1151955" data-attributes="member: 327"><p>I'd likely have them send a familiar or some other flunkie to see what was up. Once the party was spotted they would prepare themselves then send out the devil to talk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (via some sort of binding). The gelugon's task would be to find out how powerful the party is and what kind of threat they pose. Keep in mind that in the Nine Hells gelugon's are often ambassador's (despite their appearance they are canny politicians). An interesting tactic would be to send the gelugon in clothing that would mask its form.</p><p>*edit*: Ack, damn... didn't know the gelugon was uncontrolled. Well... I'd likely send out the caster most capable to flee battle to parley <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Of course during the entire conversation the drow wizards would be preparing for one of several events:</p><p></p><p>A) An ambush on inferior opponents. Male drow wizards would likely be very cautions about joining battles. They of all people know the penalty for understimating opponents. Anyway, such a battle is likely to have several illusions and misdirecting tactics in order to confuse the opponents. Anything from illusions of other gelugons to animated skeletons dressed up as drow wizards "casting" spells, etc...</p><p></p><p>B) A political truce with an equal or slightly more powerful force. If the wizards feel their opponents are too evenly matched, they would likely not risk heavy casualties and would seek a mutually beneficial resolution. Well, until they can find a way later on to gain the upper hand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>C) Flee if the party is clearly more powerful then them. Staying alive is the main concern of all creatures. This is something that's often forgotten in RPGs.</p><p></p><p>Anyway, just my 2 cents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Sounds like it's going to be fun btw!</p></blockquote><p></p>
[QUOTE="Arravis, post: 1151955, member: 327"] I'd likely have them send a familiar or some other flunkie to see what was up. Once the party was spotted they would prepare themselves then send out the devil to talk :) (via some sort of binding). The gelugon's task would be to find out how powerful the party is and what kind of threat they pose. Keep in mind that in the Nine Hells gelugon's are often ambassador's (despite their appearance they are canny politicians). An interesting tactic would be to send the gelugon in clothing that would mask its form. *edit*: Ack, damn... didn't know the gelugon was uncontrolled. Well... I'd likely send out the caster most capable to flee battle to parley :). Of course during the entire conversation the drow wizards would be preparing for one of several events: A) An ambush on inferior opponents. Male drow wizards would likely be very cautions about joining battles. They of all people know the penalty for understimating opponents. Anyway, such a battle is likely to have several illusions and misdirecting tactics in order to confuse the opponents. Anything from illusions of other gelugons to animated skeletons dressed up as drow wizards "casting" spells, etc... B) A political truce with an equal or slightly more powerful force. If the wizards feel their opponents are too evenly matched, they would likely not risk heavy casualties and would seek a mutually beneficial resolution. Well, until they can find a way later on to gain the upper hand :). C) Flee if the party is clearly more powerful then them. Staying alive is the main concern of all creatures. This is something that's often forgotten in RPGs. Anyway, just my 2 cents :). Sounds like it's going to be fun btw! [/QUOTE]
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