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Wizardly Tactical Advice Wanted - My players keep out
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<blockquote data-quote="Wraithdrit" data-source="post: 1151988" data-attributes="member: 10820"><p>Xavim,</p><p></p><p>You bring up a good point to all the NPC motivations. So here is how the book defines the NPCs.</p><p></p><p>Archmage: Wants to turn the outpost into a magocracy. Willing to parlay. If threatened will turn the party to molten toast. He has Teleport 2/day as a spell like ability, and has an empowered Chain Lightning and a Twin Lightning Bolt in his 8th and 7th level slot. A quickened Agnazzar's Scorcher (which I'm swapping out for Scorching Ray), disentegrate, and Summon Monster VI for 6th level, and cone cold and dismissal as his 5ths. 4th is a stoneskin, fireshield and Improved Invisibility. Etc, etc. So in combat, Rd 1, Empowered Chain Lightning and Quickened Scorching Ray should turn some people to slag. Follow that up with Rd 2's Twin Lightning Bolts or Disentegrate, and people could really be hurting. He won't even go into a fight without his buffs and his MSVI being cast (whatever demon or devil it nets acting as his shield).</p><p></p><p>Devil: The Gelugon is uncontrolled and wants freedom so it can go try to kill the Archmage for calling him.</p><p></p><p>Head Student: Shadow Weave user, and very into illusions and such. Would rather be left alone, and has illusions in his room to make it look like an empty room, etc.</p><p></p><p>Other Two Students: Not really detailed much as far as personality. These two are the ones I think the Party will deal with first. We'll call them hot head and the back stabber. One is into disease and curse type spells (he'll be the back stabber), the other is supposed to be 'eccentric' in his spell selection. I turned him into mainly a summoner type (he'll be the hot head).</p><p></p><p>So here is what I am thinking. </p><p>Rd 1. Archmage will start with trying to scry what is happening.</p><p>Head Student casts an improved invis and makes sure his illusions are set and finds a good place to hide.</p><p>Backstabber starts listening at his own door and casts Improved Invisibility on himself, just in case.</p><p>The hot head thinks he can get a leg up by destroying impudent surface dwellers so he casts up a spectral hand, and redies a potion of fly.</p><p></p><p>Rd 2. Archmage continues to scry.</p><p>Head Student casts a stoneskin and waits.</p><p>Backstabber keeps listening and waits, if he hears anything that sounds bad he will cast a fireshield.</p><p>Hot Head summons a bearded devil.</p><p></p><p>Rd 3. Archmage scries some more, wanting to see what the surface dwellers are going to do. His main concerns are if they are headed toward him or the Gelugon (he doesn't want it freed accidentally).</p><p>Head Student stays hiding. </p><p>Backstabber waits, if he hears no one in the hallway he sneaks out of his room (invisible). Casts a protection from Elements (Fire) on himself (he plans on fireballing, and just in case wants to be protected).</p><p>Hot head teleports himself and his demon into the inverted tower, acts very impressive (he so wants to be head master, and acts it, calling the place 'his tower' etc) and orders his demon to kill everyone. (note I fully expect them to dismiss this guy in two seconds flat...)</p><p></p><p>Rd 4. Archmage casts a buff spell, etc. Goes back to scrying. Keeps an eye on things.</p><p>Head student hears sounds of battle and casts his displacement spell.</p><p>Backstabber goes to the door to the tower room and listens to the sounds of battle, waiting for a good time to fireball the lot of em.</p><p></p><p>Etc. Basically when a round or two have gone by, the backstabber will throw open the door and fireball the combatants in the room. He will then demand any survivors (probably all of them) surrender. When they don't he offers to take them to the archmage if they don't kill him. His main concern is that the Hot Head die.</p><p></p><p>The Head Student will stay in his room the whole time. Basically not wanting anything to do with any of it, hoping the whole thing will go on without him being involved.</p><p></p><p>The Archmage will only get involved if the party gets near his devil or his own room. He will keep an eye on them through some sort of divination, scrying, etc. Thoughts?</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 1151988, member: 10820"] Xavim, You bring up a good point to all the NPC motivations. So here is how the book defines the NPCs. Archmage: Wants to turn the outpost into a magocracy. Willing to parlay. If threatened will turn the party to molten toast. He has Teleport 2/day as a spell like ability, and has an empowered Chain Lightning and a Twin Lightning Bolt in his 8th and 7th level slot. A quickened Agnazzar's Scorcher (which I'm swapping out for Scorching Ray), disentegrate, and Summon Monster VI for 6th level, and cone cold and dismissal as his 5ths. 4th is a stoneskin, fireshield and Improved Invisibility. Etc, etc. So in combat, Rd 1, Empowered Chain Lightning and Quickened Scorching Ray should turn some people to slag. Follow that up with Rd 2's Twin Lightning Bolts or Disentegrate, and people could really be hurting. He won't even go into a fight without his buffs and his MSVI being cast (whatever demon or devil it nets acting as his shield). Devil: The Gelugon is uncontrolled and wants freedom so it can go try to kill the Archmage for calling him. Head Student: Shadow Weave user, and very into illusions and such. Would rather be left alone, and has illusions in his room to make it look like an empty room, etc. Other Two Students: Not really detailed much as far as personality. These two are the ones I think the Party will deal with first. We'll call them hot head and the back stabber. One is into disease and curse type spells (he'll be the back stabber), the other is supposed to be 'eccentric' in his spell selection. I turned him into mainly a summoner type (he'll be the hot head). So here is what I am thinking. Rd 1. Archmage will start with trying to scry what is happening. Head Student casts an improved invis and makes sure his illusions are set and finds a good place to hide. Backstabber starts listening at his own door and casts Improved Invisibility on himself, just in case. The hot head thinks he can get a leg up by destroying impudent surface dwellers so he casts up a spectral hand, and redies a potion of fly. Rd 2. Archmage continues to scry. Head Student casts a stoneskin and waits. Backstabber keeps listening and waits, if he hears anything that sounds bad he will cast a fireshield. Hot Head summons a bearded devil. Rd 3. Archmage scries some more, wanting to see what the surface dwellers are going to do. His main concerns are if they are headed toward him or the Gelugon (he doesn't want it freed accidentally). Head Student stays hiding. Backstabber waits, if he hears no one in the hallway he sneaks out of his room (invisible). Casts a protection from Elements (Fire) on himself (he plans on fireballing, and just in case wants to be protected). Hot head teleports himself and his demon into the inverted tower, acts very impressive (he so wants to be head master, and acts it, calling the place 'his tower' etc) and orders his demon to kill everyone. (note I fully expect them to dismiss this guy in two seconds flat...) Rd 4. Archmage casts a buff spell, etc. Goes back to scrying. Keeps an eye on things. Head student hears sounds of battle and casts his displacement spell. Backstabber goes to the door to the tower room and listens to the sounds of battle, waiting for a good time to fireball the lot of em. Etc. Basically when a round or two have gone by, the backstabber will throw open the door and fireball the combatants in the room. He will then demand any survivors (probably all of them) surrender. When they don't he offers to take them to the archmage if they don't kill him. His main concern is that the Hot Head die. The Head Student will stay in his room the whole time. Basically not wanting anything to do with any of it, hoping the whole thing will go on without him being involved. The Archmage will only get involved if the party gets near his devil or his own room. He will keep an eye on them through some sort of divination, scrying, etc. Thoughts? [/QUOTE]
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