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Wizardly Tactical Advice Wanted - My players keep out
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<blockquote data-quote="Xavim" data-source="post: 1152172" data-attributes="member: 14089"><p>I don't see why they would fight the PCs in the narrow confines of the tower where the destruction of their personal belongings (name magic items, scrolls, rare tomes and such) can be damaged, ESPECIALLY by fire. The last thing they want to do is burn their house to the ground which fireballs are notoriously good at.</p><p></p><p>I think the Hothead should procede as you've mentioned but engage the PCs outside if at all possible. Perhaps parleying first. I think that the guy who doesn't want anything to do with anything should be the designated observer for the whole group, communicating with the Archmage via telepathy or a ring of missive or something, about what's happening and would serve as the advanced scout, letting them all know what's going on. That way, he can ensure he is taken care of, without lifting a finger. The Back Stabber, would be best at teleporting far above the PCs, to the cieling of the chamber where its dark and observer what's happening from there. </p><p></p><p>He could hide out and use his spells subtly to make it look like its just the one caster doing all the damage. While looking to see if his rival dies at the surface dwelers hands. He wouldn't blatently attack the hothead unless it looked like he was about to win.</p><p></p><p>The Archmage I think should proceed as I described. First observing the party in action to get a measure of their abilities, and then engaging if the situation seems dire enough. If there are any surface elves in the group, he might engage sooner than otherwise just for the fun! He is a drow after all. Also, I would think that a wizard of his level would have at least one loyal follower as a bodyguard. Drow aren't loyal and with 3 powerful students wanting his position he'd need the support. So he should have a golem of sone description in his sanctum. If you play the Archmage too conservatively the PCs will end up fighting 1 or 2 10th level wizards by themselves which isn't much of a problem for 6 characters of equivolent level making the encounter too easy. But if you play them each to their max, it would be too hard.</p><p></p><p>I really like what you did with the xenophobic one. Keeping him out of the battle just might be the ticket to your players victory.</p><p></p><p>But he can't stay out forever and if he thinks that the PCs will defeat his allies, he would probably get involved. If he didn't raise his hands to blast something every once in a while he wouldn't be a 10th level wizard.</p><p></p><p>A good way to have your Shadow Weave user enter the battle without leaving his room is by summoning Incorporeal undead, or more specifically Shadows (I'm assuming he can do this?). These undead can move through matter and thus can attack the PCs from beneath. He can use a Wall of Force spell to block off the enterance to his room while his minions attack through the walls.</p><p></p><p>But I would definately avoid fighting in the tower at all costs. Blasting the PCs from battlements would be a good idea though.</p></blockquote><p></p>
[QUOTE="Xavim, post: 1152172, member: 14089"] I don't see why they would fight the PCs in the narrow confines of the tower where the destruction of their personal belongings (name magic items, scrolls, rare tomes and such) can be damaged, ESPECIALLY by fire. The last thing they want to do is burn their house to the ground which fireballs are notoriously good at. I think the Hothead should procede as you've mentioned but engage the PCs outside if at all possible. Perhaps parleying first. I think that the guy who doesn't want anything to do with anything should be the designated observer for the whole group, communicating with the Archmage via telepathy or a ring of missive or something, about what's happening and would serve as the advanced scout, letting them all know what's going on. That way, he can ensure he is taken care of, without lifting a finger. The Back Stabber, would be best at teleporting far above the PCs, to the cieling of the chamber where its dark and observer what's happening from there. He could hide out and use his spells subtly to make it look like its just the one caster doing all the damage. While looking to see if his rival dies at the surface dwelers hands. He wouldn't blatently attack the hothead unless it looked like he was about to win. The Archmage I think should proceed as I described. First observing the party in action to get a measure of their abilities, and then engaging if the situation seems dire enough. If there are any surface elves in the group, he might engage sooner than otherwise just for the fun! He is a drow after all. Also, I would think that a wizard of his level would have at least one loyal follower as a bodyguard. Drow aren't loyal and with 3 powerful students wanting his position he'd need the support. So he should have a golem of sone description in his sanctum. If you play the Archmage too conservatively the PCs will end up fighting 1 or 2 10th level wizards by themselves which isn't much of a problem for 6 characters of equivolent level making the encounter too easy. But if you play them each to their max, it would be too hard. I really like what you did with the xenophobic one. Keeping him out of the battle just might be the ticket to your players victory. But he can't stay out forever and if he thinks that the PCs will defeat his allies, he would probably get involved. If he didn't raise his hands to blast something every once in a while he wouldn't be a 10th level wizard. A good way to have your Shadow Weave user enter the battle without leaving his room is by summoning Incorporeal undead, or more specifically Shadows (I'm assuming he can do this?). These undead can move through matter and thus can attack the PCs from beneath. He can use a Wall of Force spell to block off the enterance to his room while his minions attack through the walls. But I would definately avoid fighting in the tower at all costs. Blasting the PCs from battlements would be a good idea though. [/QUOTE]
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