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Wizardly Tactical Advice Wanted - My players keep out
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<blockquote data-quote="Wraithdrit" data-source="post: 1152948" data-attributes="member: 10820"><p>Eccles,</p><p></p><p>I have a huge list of encounters my players have by passed! But then, they are a real get to the point type of group. They see a sealed door and most of them think, 'Well, our bad guys aren't coming from there, lets move on.' Etc. </p><p></p><p>So you think I should bring the archmage into chat first? Interesting.</p><p></p><p>Tarchon and Xavim,</p><p></p><p>Fighting outside the tower is really not an option. It is not really a tower, but a tower shaped chamber (called the inverted tower... looks like a hollow tower). There is no outside, unless they try to draw the players to the main chasm, which wouldn't be easy (the entire outpost is built along one side of an emense chasm into the underdark).</p><p></p><p>The problem with trying to contact the Archmage is that none of these guys have communication spells. So the end result would be teleporting or dimension dooring into the tower room. The tower room is the only way to get up and down the various floors, the students being on the 2nd floor, the archmage being on the 4th.</p><p></p><p>I LIKE the idea of the backstabber making it hard to see where the attack is coming from. With his fire protection up, I'm thinking he can dimension door (improved invisibility) to where he wants the fireball centered, then drop it point blank, making it hard to detect where it came from. Boom, fireball goes off, hothead dies, party gets more hurt. Backstabber then skulks off to try and get to the archmage, and warn him.</p><p></p><p>Also I gotta check what shadows the shadow weave user can conjure up. See if he has the ability to summon up some shadows or wraiths or some such to go after the party. I definately like that idea.</p><p></p><p>And I think the shadow mage will probably be one to retreat to his master quickly if given the chance, and hurt bad enough.</p><p></p><p>Also, I'm taking a few liberties with spell lists. Mainly just adding a permenancy to the minor mages, so they have permenant see invisible and detect magic (what mage would not?) and a contigency to the archmage. I still can't believe they designed him without one!</p><p></p><p>Ashy, </p><p></p><p>Email me from the link on my site. I'm not looking for players at the very moment, but that tends to change with little notice. </p><p></p><p>- Wraith</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 1152948, member: 10820"] Eccles, I have a huge list of encounters my players have by passed! But then, they are a real get to the point type of group. They see a sealed door and most of them think, 'Well, our bad guys aren't coming from there, lets move on.' Etc. So you think I should bring the archmage into chat first? Interesting. Tarchon and Xavim, Fighting outside the tower is really not an option. It is not really a tower, but a tower shaped chamber (called the inverted tower... looks like a hollow tower). There is no outside, unless they try to draw the players to the main chasm, which wouldn't be easy (the entire outpost is built along one side of an emense chasm into the underdark). The problem with trying to contact the Archmage is that none of these guys have communication spells. So the end result would be teleporting or dimension dooring into the tower room. The tower room is the only way to get up and down the various floors, the students being on the 2nd floor, the archmage being on the 4th. I LIKE the idea of the backstabber making it hard to see where the attack is coming from. With his fire protection up, I'm thinking he can dimension door (improved invisibility) to where he wants the fireball centered, then drop it point blank, making it hard to detect where it came from. Boom, fireball goes off, hothead dies, party gets more hurt. Backstabber then skulks off to try and get to the archmage, and warn him. Also I gotta check what shadows the shadow weave user can conjure up. See if he has the ability to summon up some shadows or wraiths or some such to go after the party. I definately like that idea. And I think the shadow mage will probably be one to retreat to his master quickly if given the chance, and hurt bad enough. Also, I'm taking a few liberties with spell lists. Mainly just adding a permenancy to the minor mages, so they have permenant see invisible and detect magic (what mage would not?) and a contigency to the archmage. I still can't believe they designed him without one! Ashy, Email me from the link on my site. I'm not looking for players at the very moment, but that tends to change with little notice. - Wraith [/QUOTE]
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