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Wizardly Tactical Advice Wanted - My players keep out
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<blockquote data-quote="Wraithdrit" data-source="post: 1156503" data-attributes="member: 10820"><p>Well, the game went well. The long version will be in the story hour, but the short version went:</p><p></p><p>Hothead casts a few prep spells and summoned up 3 fiendish dire wolves.</p><p>The backstabber cast a few prep spells and crept into place. </p><p>The head student cast a defense spell or two and hid out.</p><p>The archmage cast a scry and watched things from his study.</p><p></p><p>The hothead did not last a single round. He never got another spell off after teleporting himself and his wolves into place. The thrikreen in the party (with favored enemy elves at +4) hosed him down. His wolves got a couple of AoOs and tripped him up, but he was able to finish off the mage. The wolves chewed on a few party members, but a lightning bolt, holy smite, and attacks brought them down.</p><p></p><p>The party broke into the second floor, where the backstabber was hiding and holding his action. He used scorching ray on the paladin then fled into his room, slamming the door. They moved up, kicked in the door (fire trapped, whoops) to find him hiding in the back of the room with another readied spell (magic missile, soaked by the paladin's brooch of shielding). The moved in after him, and he dimension doored to the other end of the hall. One of the characters with see invisible saw him and the party went after him again. He decided that discretion was the better part of valor and teleported to the archmage's side.</p><p></p><p>The party milled around the second story, busting in doors (fire trap) and stealing spell books (fire trap). Luckily the elemental savant (fire) of the group was snagging the books, so he rarely took much damage from the spells. </p><p></p><p>When they got to the head student's room, they investigated the illusions and the dungeon delver's blindsight detected the hidden mage. He cast Mass Suggestion and sent the ranger and elemental savant wandering off mumbling "We should leave." until they entered the cleric's magic circle vs evil. There the compulsion was supressed.</p><p></p><p>He followed the Mass Suggestion up with a Phantasmal Killer on the dungeon delver. When that did not work (and the paladin and delver closed in on him) he teleported to his master's side.</p><p></p><p>The archmage had finally seen enough. He teleported to the top of the tower and used his best impressive voice (or my best impressive voice) to announce his name, title, and intention. The party hovered on the edge, then decided that they should not attack.</p><p></p><p>Solom (the archmage) is now the leader of Szith Morcane, a newly formed magocracy. The party is free to kill all the cultists of Kiaransalee they can find. They were asked to return the spell book of the student that lived, and were allowed to keep the one spellbook of the student they killed. They did not loot either bodies. They are allowed passage through Szith Morcane, they can rest in Szith Morcane, but he made it obvious that they were expected to move on as soon as possible.</p><p></p><p>The party moved on to the temple, but thats the probably best left for the story hour as its unrelated to this post. Thanks to all for your help with tactics and personalities. It was a fun series of encounters to run. I'm just upset that the Ice Devil never came into play. He was heard bellowing out something in infernal now and then, generally whenever he heard the party fighting.</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 1156503, member: 10820"] Well, the game went well. The long version will be in the story hour, but the short version went: Hothead casts a few prep spells and summoned up 3 fiendish dire wolves. The backstabber cast a few prep spells and crept into place. The head student cast a defense spell or two and hid out. The archmage cast a scry and watched things from his study. The hothead did not last a single round. He never got another spell off after teleporting himself and his wolves into place. The thrikreen in the party (with favored enemy elves at +4) hosed him down. His wolves got a couple of AoOs and tripped him up, but he was able to finish off the mage. The wolves chewed on a few party members, but a lightning bolt, holy smite, and attacks brought them down. The party broke into the second floor, where the backstabber was hiding and holding his action. He used scorching ray on the paladin then fled into his room, slamming the door. They moved up, kicked in the door (fire trapped, whoops) to find him hiding in the back of the room with another readied spell (magic missile, soaked by the paladin's brooch of shielding). The moved in after him, and he dimension doored to the other end of the hall. One of the characters with see invisible saw him and the party went after him again. He decided that discretion was the better part of valor and teleported to the archmage's side. The party milled around the second story, busting in doors (fire trap) and stealing spell books (fire trap). Luckily the elemental savant (fire) of the group was snagging the books, so he rarely took much damage from the spells. When they got to the head student's room, they investigated the illusions and the dungeon delver's blindsight detected the hidden mage. He cast Mass Suggestion and sent the ranger and elemental savant wandering off mumbling "We should leave." until they entered the cleric's magic circle vs evil. There the compulsion was supressed. He followed the Mass Suggestion up with a Phantasmal Killer on the dungeon delver. When that did not work (and the paladin and delver closed in on him) he teleported to his master's side. The archmage had finally seen enough. He teleported to the top of the tower and used his best impressive voice (or my best impressive voice) to announce his name, title, and intention. The party hovered on the edge, then decided that they should not attack. Solom (the archmage) is now the leader of Szith Morcane, a newly formed magocracy. The party is free to kill all the cultists of Kiaransalee they can find. They were asked to return the spell book of the student that lived, and were allowed to keep the one spellbook of the student they killed. They did not loot either bodies. They are allowed passage through Szith Morcane, they can rest in Szith Morcane, but he made it obvious that they were expected to move on as soon as possible. The party moved on to the temple, but thats the probably best left for the story hour as its unrelated to this post. Thanks to all for your help with tactics and personalities. It was a fun series of encounters to run. I'm just upset that the Ice Devil never came into play. He was heard bellowing out something in infernal now and then, generally whenever he heard the party fighting. [/QUOTE]
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