Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
WizarDru's Southern Exposure 2004 Report! Part 2 up with lots of Pics!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1800519" data-attributes="member: 151"><p>Yes, it's a week late, but here it is.</p><p> </p><p>[fanfare]<strong><span style="font-size: 15px">The patented WizarDru 2004 Southern Exposure Convention Report! </span></strong>[/fanfare]</p><p> </p><p><em><span style="font-size: 9px">(Ahem.)</span></em></p><p> </p><p> </p><p>Anyhow, let's get to it.</p><p> </p><p> </p><p><strong><u>Opening thoughts:</u></strong> <em>Shorecon is dead. Long live Southern Exposure.</em></p><p>Well, in a manner of speaking. Shorecon 2000 was my first Shorecon, and it was an awesome thing. Thousands of folks gathered for gaming, including the Robot Death Arena (hosted in the dealer's room, believe it or not). Then came 2001, with Shorecon occuring two weeks after 9/11. Shorecon never truly recovered from the crushing blow of the poor attendance of that weekend. Last year was fun, but financially was still saddled with the losses of the past. In the last year, the con suite was run by Double Exposure, a local company that runs several other conventions in the area...this year, they took up the reins of Shorecon, and Southern Exposure rose from its ashes. In some ways, the convention was improved considerably, this year. In other ways...well, it's a growth year, one hopes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p><strong><u>Pre-convention:</u></strong> Let's get this one out first: <em>ENworlders got a discount.</em> That's pretty darned awesome. I have no idea who took advantage of that deal, but I hope more than two people did. Ironically, Valanthe and I had </p><p>pre-registered long before that, so they offered us some free t-shirts. Nice. The program went up on the website the week before the con, which was nice. I had actually expected a print copy prior to the 'con, but I understand how these things change, right to the last minute. Minor quibble. Unlike last year, someone actually ANSWERED our e-mail, and there was definitely an increased feeling of organization throughout the administration aspects of the convention. The whole thing felt like they'd listened to some of the eedback. We had some issue with the hotel itself, but they were minor, and we'll talk about them later.</p><p> </p><p> </p><p><strong><u>Day One, Thursday:</u></strong> <em>We weren't there</em>. Sorry about that. Instead, I enjoyed a meal with Valanthe, kids-free, and then Scorch joined us for <a href="http://www.shaunofthedead.com/" target="_blank">Shaun of the Dead</a>. Seeing an grown-up movie with my wife and friends? <u>Awesome.</u></p><p> </p><p> </p><p><strong><u>Day Two, Friday:</u></strong> We got off to a later start than intended, this year. We had initially planned to reach the convention by 9AM, to make a '<a href="http://www.ticket2ride.com/" target="_blank">Ticket to Ride</a>' game...but waking up late was a rare treasure, and we savored it. </p><p> </p><p>One short ride down the Schyukill and over the bridge, and to the Clarion Hotel we go. Registration was ultra-quick, and we were off. The dealer's room was open, but still setting up, so off to the initial con run-through.</p><p> </p><p>First up, review the program for Friday. The day worked out to roughly three big slots, iirc. That was 9AM-1PM, 2PM-7PM and 8PM-12PM, or something similar. This year, instead of asking at the administration desk to sign-up for events, mass sign-up sheets dominated a wall near some of the events rooms. We quickly signed up for several events in rapid succession, although a couple had already filled up. The classic conflict of events occured, with the prerequisite hard choices being made. </p><p> </p><p>The room assignments were a little different this year. Whether this reflected a different aesthetic or lessons learned, I couldn't say. The 'con suite was now far, far away from the board game room...a fact that prevented us from visiting it very often. The dealer's room was now located in what had been the CCG room last year, and the adjoining board game room was now the miniatures battle room. Functionally, this meant the board game room had nearly three times as much space (<strong><em>Yay!</em></strong>), the dealer's room was slightly larger (<em>physically</em>, anyhow) and the minis room was much smaller. The RPGA last year was set in a huge ballroom....this year that was the PC gaming room and con suite. The smaller suites that last year had been for panels and such were now for the RPGA. The practical effect was that RPGs were held in a quieter location, something which I think was a positive step.</p><p> </p><p>Now, about that dealer's room. Last year featured the Wall of Dice. This year....well, not so much. <a href="http://www.reapermini.com/" target="_blank">Reaper </a>didn't make the trip this year, so no huge choice of minis to search through. <a href="http://www.chessex.com/" target="_blank">Chessex </a>didn't come, so now thousands of dice to choose from. Three good game stores DID come, though, and a weapons dealer. It wasn't much to look at, so no pictures. We bought plenty, you understand, but it just wasn't a notetworthy room. On Saturday, a minis dealer did show up, selling primarily Chronopia materials.</p><p> </p><p>On my first pass through the room, we purchased some Pirates of the Spanish Main (someone would buy the entire stock the next day!), the D&D Basic Set and the Monster Manual III. (I turned to Scorch, cracked open the book and said "You smell that?" Him:"No, what?" I replied "That smells like PC Death!") Then it was off to see if we'd be the alternates in a game of <a href="http://www.uberplay.com/games/alhambra/" target="_blank">Alhambra</a>. </p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_alhambra.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p>But <em>no such luck</em>! The game was full up, as you can see....so let's play Pirates of the Spanish Main, instead!! </p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dk_pirates.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p><strong><em><span style="font-size: 18px">ARRRR!</span></em></strong> Valanthe's Pirate fleet sends Her Majesty's Fleet to the bottom of the ocean. Scurvy Dogs!!</p><p> </p><p>After that, we had lunch, and returned in time for the second session for the Heroquest Tournament. Best described by Aethramyr as "D&D using Risk rules", we entered first as just three players; but Aethramyr showed up a half-hour into the game, so we did some quick shuffling, and got him into the fun, too!</p><p> </p><p>For those who've never played it (and prior to this 'con, that included us), Heroquest is basically a little bit like D&D lite...there are four basic characters (elf,dwarf, warrior and wizard), although for the tournament, two new ones were added (cleric and thief).</p><p> </p><p>Our goal? The royal family's been kidnapped! Round one players rescued the Princess. Our task: rescue the prince! Here's the note we found, from X. It's typical super-villain-esque mockery, daring us to solve his deathtrap. Onward!</p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq02.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>Here we are, making our way through the dungeon. Like a well-oiled machine, we were killing the monsters before they even had a chance to blink. You're given the opportunity to name and grow your characters. I named the dwarf GRUMP and the elf FOPPY. </p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>Beware the fickle hand of the DM!</p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq05.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>Here's Craig, who ran all the HeroQuest events. He was great. He made his own customizations to the maps, was a good DM, and rolled with the punches pretty well.</p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq06.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>Here we see the final showdown! An evil sorceror summons a gargoyle in the middle of a dimensional rift, while the prince, trapped in a suit of armor, cowers nearby. One titanic battle later, we emerge victorious, wounded but with no deaths. </p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq03.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>I'm voted as winner of the event, with Aethramyr in second place. The others act as alternates for the Finals. </p><p> </p><p>Here's a group shot of all of us, after the game.</p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dq04.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p>After that, we sneak out to dinner. Where? Well, you'll see it tomorrow night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p><strong>But, wait!</strong> <em>What about the 8 o'clock slot, you ask?</em> Glad you did. It was RPG time! </p><p> </p><p>Although I considered playing in the Formula De torunament, instead I headed off to "The Horror of Hag Hill", a Judges Guild adventure, or so I'm told. It was D&D 3.5, and I played a halfing Rog2/Sor2. <strong>We had a <span style="color: red"><u>BLAST</u></span>.</strong> It was fun as hell, and I was voted winner for the table here, but this an RPG. I think that just means I made the group laugh the most. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Here we are, with my shiny forehead, trying not to fall off a rooftop or down a hole...again. (And yes, that is a Gameboy Advance SP with Pokemon FireRed loaded in it. What's your point?)</p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_dru_rpg.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p>Meanwhile, across the room, Aethramyr and Valanthe are delivering the worst. baby. evar. in a Call of Cthulu game, where everyone's just trying to get out of town. Many SAN points are lost. A good time is had by all. (<em>Note: for those who care or track such things, I noted a LOT of female DMs at the con. I'd say nearly 50%, which was suprising to me. And Cool.)</em></p><p> </p><p style="text-align: center"><img src="http://wizardru.net/img/se2004/se2004_karen_CoC.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p>By the time both games are done, my allergies are killing me in the worst way. Happy, tired and coughing, I retreat to the comfort of a hotel room. Villains have been beaten down, otherworldly babies have been delivered, and fun looms come the morning. </p><p> </p><p><strong><u>Up Next:</u> Saturday!</strong> The ENworld Gathering (such as it was), dinner, more games than time and pics of the cool terrain layouts from the miniatures room!</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1800519, member: 151"] Yes, it's a week late, but here it is. [fanfare][b][size=4]The patented WizarDru 2004 Southern Exposure Convention Report! [/size][/b][/fanfare] [i][size=1](Ahem.)[/size][/i] Anyhow, let's get to it. [b][u]Opening thoughts:[/u][/b] [i]Shorecon is dead. Long live Southern Exposure.[/i] Well, in a manner of speaking. Shorecon 2000 was my first Shorecon, and it was an awesome thing. Thousands of folks gathered for gaming, including the Robot Death Arena (hosted in the dealer's room, believe it or not). Then came 2001, with Shorecon occuring two weeks after 9/11. Shorecon never truly recovered from the crushing blow of the poor attendance of that weekend. Last year was fun, but financially was still saddled with the losses of the past. In the last year, the con suite was run by Double Exposure, a local company that runs several other conventions in the area...this year, they took up the reins of Shorecon, and Southern Exposure rose from its ashes. In some ways, the convention was improved considerably, this year. In other ways...well, it's a growth year, one hopes. ;) [b][u]Pre-convention:[/u][/b] Let's get this one out first: [i]ENworlders got a discount.[/i] That's pretty darned awesome. I have no idea who took advantage of that deal, but I hope more than two people did. Ironically, Valanthe and I had pre-registered long before that, so they offered us some free t-shirts. Nice. The program went up on the website the week before the con, which was nice. I had actually expected a print copy prior to the 'con, but I understand how these things change, right to the last minute. Minor quibble. Unlike last year, someone actually ANSWERED our e-mail, and there was definitely an increased feeling of organization throughout the administration aspects of the convention. The whole thing felt like they'd listened to some of the eedback. We had some issue with the hotel itself, but they were minor, and we'll talk about them later. [b][u]Day One, Thursday:[/u][/b] [i]We weren't there[/i]. Sorry about that. Instead, I enjoyed a meal with Valanthe, kids-free, and then Scorch joined us for [url="http://www.shaunofthedead.com/"]Shaun of the Dead[/url]. Seeing an grown-up movie with my wife and friends? [u]Awesome.[/u] [b][u]Day Two, Friday:[/u][/b] We got off to a later start than intended, this year. We had initially planned to reach the convention by 9AM, to make a '[url="http://www.ticket2ride.com/"]Ticket to Ride[/url]' game...but waking up late was a rare treasure, and we savored it. One short ride down the Schyukill and over the bridge, and to the Clarion Hotel we go. Registration was ultra-quick, and we were off. The dealer's room was open, but still setting up, so off to the initial con run-through. First up, review the program for Friday. The day worked out to roughly three big slots, iirc. That was 9AM-1PM, 2PM-7PM and 8PM-12PM, or something similar. This year, instead of asking at the administration desk to sign-up for events, mass sign-up sheets dominated a wall near some of the events rooms. We quickly signed up for several events in rapid succession, although a couple had already filled up. The classic conflict of events occured, with the prerequisite hard choices being made. The room assignments were a little different this year. Whether this reflected a different aesthetic or lessons learned, I couldn't say. The 'con suite was now far, far away from the board game room...a fact that prevented us from visiting it very often. The dealer's room was now located in what had been the CCG room last year, and the adjoining board game room was now the miniatures battle room. Functionally, this meant the board game room had nearly three times as much space ([b][i]Yay![/i][/b]), the dealer's room was slightly larger ([i]physically[/i], anyhow) and the minis room was much smaller. The RPGA last year was set in a huge ballroom....this year that was the PC gaming room and con suite. The smaller suites that last year had been for panels and such were now for the RPGA. The practical effect was that RPGs were held in a quieter location, something which I think was a positive step. Now, about that dealer's room. Last year featured the Wall of Dice. This year....well, not so much. [url="http://www.reapermini.com/"]Reaper [/url]didn't make the trip this year, so no huge choice of minis to search through. [url="http://www.chessex.com/"]Chessex [/url]didn't come, so now thousands of dice to choose from. Three good game stores DID come, though, and a weapons dealer. It wasn't much to look at, so no pictures. We bought plenty, you understand, but it just wasn't a notetworthy room. On Saturday, a minis dealer did show up, selling primarily Chronopia materials. On my first pass through the room, we purchased some Pirates of the Spanish Main (someone would buy the entire stock the next day!), the D&D Basic Set and the Monster Manual III. (I turned to Scorch, cracked open the book and said "You smell that?" Him:"No, what?" I replied "That smells like PC Death!") Then it was off to see if we'd be the alternates in a game of [url="http://www.uberplay.com/games/alhambra/"]Alhambra[/url]. [center][img]http://wizardru.net/img/se2004/se2004_alhambra.jpg[/img][/center] But [i]no such luck[/i]! The game was full up, as you can see....so let's play Pirates of the Spanish Main, instead!! [center][img]http://wizardru.net/img/se2004/se2004_dk_pirates.jpg[/img][/center] [b][i][size=5]ARRRR![/size][/i][/b] Valanthe's Pirate fleet sends Her Majesty's Fleet to the bottom of the ocean. Scurvy Dogs!! After that, we had lunch, and returned in time for the second session for the Heroquest Tournament. Best described by Aethramyr as "D&D using Risk rules", we entered first as just three players; but Aethramyr showed up a half-hour into the game, so we did some quick shuffling, and got him into the fun, too! For those who've never played it (and prior to this 'con, that included us), Heroquest is basically a little bit like D&D lite...there are four basic characters (elf,dwarf, warrior and wizard), although for the tournament, two new ones were added (cleric and thief). Our goal? The royal family's been kidnapped! Round one players rescued the Princess. Our task: rescue the prince! Here's the note we found, from X. It's typical super-villain-esque mockery, daring us to solve his deathtrap. Onward! [center][img]http://wizardru.net/img/se2004/se2004_dq02.jpg[/img][/center] Here we are, making our way through the dungeon. Like a well-oiled machine, we were killing the monsters before they even had a chance to blink. You're given the opportunity to name and grow your characters. I named the dwarf GRUMP and the elf FOPPY. [center][img]http://wizardru.net/img/se2004/se2004_dq01.jpg[/img][/center] Beware the fickle hand of the DM! [center][img]http://wizardru.net/img/se2004/se2004_dq05.jpg[/img][/center] Here's Craig, who ran all the HeroQuest events. He was great. He made his own customizations to the maps, was a good DM, and rolled with the punches pretty well. [center][img]http://wizardru.net/img/se2004/se2004_dq06.jpg[/img][/center] Here we see the final showdown! An evil sorceror summons a gargoyle in the middle of a dimensional rift, while the prince, trapped in a suit of armor, cowers nearby. One titanic battle later, we emerge victorious, wounded but with no deaths. [center][img]http://wizardru.net/img/se2004/se2004_dq03.jpg[/img][/center] I'm voted as winner of the event, with Aethramyr in second place. The others act as alternates for the Finals. Here's a group shot of all of us, after the game. [center][img]http://wizardru.net/img/se2004/se2004_dq04.jpg[/img][/center] After that, we sneak out to dinner. Where? Well, you'll see it tomorrow night. ;) [b]But, wait![/b] [i]What about the 8 o'clock slot, you ask?[/i] Glad you did. It was RPG time! Although I considered playing in the Formula De torunament, instead I headed off to "The Horror of Hag Hill", a Judges Guild adventure, or so I'm told. It was D&D 3.5, and I played a halfing Rog2/Sor2. [b]We had a [color=red][u]BLAST[/u][/color].[/b] It was fun as hell, and I was voted winner for the table here, but this an RPG. I think that just means I made the group laugh the most. ;) Here we are, with my shiny forehead, trying not to fall off a rooftop or down a hole...again. (And yes, that is a Gameboy Advance SP with Pokemon FireRed loaded in it. What's your point?) [center][img]http://wizardru.net/img/se2004/se2004_dru_rpg.jpg[/img][/center] Meanwhile, across the room, Aethramyr and Valanthe are delivering the worst. baby. evar. in a Call of Cthulu game, where everyone's just trying to get out of town. Many SAN points are lost. A good time is had by all. ([i]Note: for those who care or track such things, I noted a LOT of female DMs at the con. I'd say nearly 50%, which was suprising to me. And Cool.)[/i] [center][img]http://wizardru.net/img/se2004/se2004_karen_CoC.jpg[/img][/center] By the time both games are done, my allergies are killing me in the worst way. Happy, tired and coughing, I retreat to the comfort of a hotel room. Villains have been beaten down, otherworldly babies have been delivered, and fun looms come the morning. [b][u]Up Next:[/u] Saturday![/b] The ENworld Gathering (such as it was), dinner, more games than time and pics of the cool terrain layouts from the miniatures room! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WizarDru's Southern Exposure 2004 Report! Part 2 up with lots of Pics!
Top