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Wizardry and Societal Verisimilitude, or Why Mages Need Muzzles
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<blockquote data-quote="Empath Negative" data-source="post: 5976090" data-attributes="member: 6690794"><p>Their power level isn't what's at issue here. It's their longevity.</p><p></p><p></p><p>Being able to chuck a fireball is all well and good... being able to chuck a fireball all day and night makes you a killing machine.</p><p></p><p></p><p></p><p>The idea I proposed a few weeks back was to limit number of spells per day to the characters "bonus spells" from intelligence, charisma, whatever and from other sources. Such as your domain and specialist bonus spells.</p><p></p><p>This would make reserve feats, wands, and staves MUCH more valuable.... and serve as a limiting factor on the wizards longevity WITHOUT the nonsense of a 15 minute workday. Specialist Wizards would become the defacto... and FOCUSED specialist wizards would be MUCH much more common.</p></blockquote><p></p>
[QUOTE="Empath Negative, post: 5976090, member: 6690794"] Their power level isn't what's at issue here. It's their longevity. Being able to chuck a fireball is all well and good... being able to chuck a fireball all day and night makes you a killing machine. The idea I proposed a few weeks back was to limit number of spells per day to the characters "bonus spells" from intelligence, charisma, whatever and from other sources. Such as your domain and specialist bonus spells. This would make reserve feats, wands, and staves MUCH more valuable.... and serve as a limiting factor on the wizards longevity WITHOUT the nonsense of a 15 minute workday. Specialist Wizards would become the defacto... and FOCUSED specialist wizards would be MUCH much more common. [/QUOTE]
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Wizardry and Societal Verisimilitude, or Why Mages Need Muzzles
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