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Wizardry and Societal Verisimilitude, or Why Mages Need Muzzles
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<blockquote data-quote="Black Knight Irios" data-source="post: 5976577" data-attributes="member: 8853"><p>Correct me if I'M wrong we're currently discussing two problems:</p><p></p><p>1) Wizard flavor: you want more, like specialist wizards</p><p></p><p>2) Wizards dealing damage: you don't want low level wizards to be good at it in any way (at-wills and crossbows are too good) for a prolonged period i.e several encounters on one day.</p><p></p><p></p><p></p><p></p><p>You say you don't want a <strong>generic</strong> wizard but you have no problem with various specialist wizards and <strong>generalist</strong>. I'm confused. </p><p></p><p>B/c I believe your main complaint about wizards goes more along the lines of your following statement.</p><p></p><p></p><p>I assume you mean wizard/cleric at-wills. Why should they have to resort to the so called MBA/RBA (using 4E terms) while fighters, rangers, rogues, etc. have still at-will powers. </p><p>Furthermore, if the wizard should not use spells or ranged weapons e.g. crossbows what is he suposed to do after casting his daily/Vancian spells?</p><p></p><p>Maybe you would be more happy if the wizard had to make a casting roll/check to use his at-wills or something similar - so using them entails a risk, fumble - his attacks can fail potentially at two/three instances: casting roll + attack roll and/or save.</p><p></p><p>What I really want to know is what should a low level wizard do in combat, prolonged combat (8+ rounds) or in the fourth encounter on the same day?</p><p></p><p>And while you write your answer think about how playing such a character would feel for you? And what might other people think about the feel especially players coming frpm 4E?</p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 5976577, member: 8853"] Correct me if I'M wrong we're currently discussing two problems: 1) Wizard flavor: you want more, like specialist wizards 2) Wizards dealing damage: you don't want low level wizards to be good at it in any way (at-wills and crossbows are too good) for a prolonged period i.e several encounters on one day. You say you don't want a [B]generic[/B] wizard but you have no problem with various specialist wizards and [B]generalist[/B]. I'm confused. B/c I believe your main complaint about wizards goes more along the lines of your following statement. I assume you mean wizard/cleric at-wills. Why should they have to resort to the so called MBA/RBA (using 4E terms) while fighters, rangers, rogues, etc. have still at-will powers. Furthermore, if the wizard should not use spells or ranged weapons e.g. crossbows what is he suposed to do after casting his daily/Vancian spells? Maybe you would be more happy if the wizard had to make a casting roll/check to use his at-wills or something similar - so using them entails a risk, fumble - his attacks can fail potentially at two/three instances: casting roll + attack roll and/or save. What I really want to know is what should a low level wizard do in combat, prolonged combat (8+ rounds) or in the fourth encounter on the same day? And while you write your answer think about how playing such a character would feel for you? And what might other people think about the feel especially players coming frpm 4E? [/QUOTE]
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