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*Pathfinder & Starfinder
Wizardry and Societal Verisimilitude, or Why Mages Need Muzzles
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<blockquote data-quote="Tony Vargas" data-source="post: 5976686" data-attributes="member: 996"><p>I do like the idea of much more specialized casters - it's one way to keep any one caster character from overshadowing the rest of the party too consistently. And, it prevents all casters from being fucntionally too similar - though, instead of 'just another cleric' or just another wizard, you're just another evoker or abjurer or whatever. I'd prefer the specialization be (optionally, anyway, much like Themes vs Feats) a matter of more detailed customization (like a 3e Sorcerer choosing known spells or a 4e character choosing powers), so that each caster PC can be more or less unique, but still very limited in what he can do with magic. Thus, magic could 'do anything,' but individual casters could still be down-to-earth.</p><p></p><p>Power-level is an important point, too. If a caster is to have unlimited-use spells, or even more than a handful of limited-use ones, those spells can't be more powerful than what non-casters can do. So an at-will that's about as good as chucking javelins or shooting arrows is probably fine, while one that never misses or always has advantage would be pushing it. Similarly, if non-casters have only a few combat options that are always available, a caster could have quite a few options that are one-shot (if he didn't also have all the same options as the non-caster, that is).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5976686, member: 996"] I do like the idea of much more specialized casters - it's one way to keep any one caster character from overshadowing the rest of the party too consistently. And, it prevents all casters from being fucntionally too similar - though, instead of 'just another cleric' or just another wizard, you're just another evoker or abjurer or whatever. I'd prefer the specialization be (optionally, anyway, much like Themes vs Feats) a matter of more detailed customization (like a 3e Sorcerer choosing known spells or a 4e character choosing powers), so that each caster PC can be more or less unique, but still very limited in what he can do with magic. Thus, magic could 'do anything,' but individual casters could still be down-to-earth. Power-level is an important point, too. If a caster is to have unlimited-use spells, or even more than a handful of limited-use ones, those spells can't be more powerful than what non-casters can do. So an at-will that's about as good as chucking javelins or shooting arrows is probably fine, while one that never misses or always has advantage would be pushing it. Similarly, if non-casters have only a few combat options that are always available, a caster could have quite a few options that are one-shot (if he didn't also have all the same options as the non-caster, that is). [/QUOTE]
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