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<blockquote data-quote="Mercule" data-source="post: 3607680" data-attributes="member: 5100"><p>I'm definitely not an FR fan, so this will probably sound like heresy to some people.</p><p></p><p>I'm not sure that FR is a distinctly 'gaming' world, anymore. WotC is certainly making more money from the FR novels than the gaming material will ever generate (see above point about NYT Best-Sellers list). As such, I think FR is a great way to draw people into the hobby.</p><p></p><p>Lots of gamers got their start by reading Tolkien, Vance, Brooks, Jordan, Martin, etc. and wanting a bit more of that world. There's a desire to then play in that setting. The trouble is that IP is held pretty tight -- and, it often doesn't translate well to game rules. </p><p></p><p>FR provides a consistant, successful presence in the sci-fi section at the book store to draw people to the concept and the setting. I doubt you can read FR novels for long without discovering that it started (or shot to fame) as a D&D setting. Boom! Instant invitation to play. Of course, the source material needs to be able to support the people who are playing in the Realms because of the novels -- which may (data would be great) be more than the number of people playing in the Realms because they like D&D.</p><p></p><p>So, it almost seems that the Realms are a bridge brand to help introduce players to D&D. I actually appeciate FR in that regard.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3607680, member: 5100"] I'm definitely not an FR fan, so this will probably sound like heresy to some people. I'm not sure that FR is a distinctly 'gaming' world, anymore. WotC is certainly making more money from the FR novels than the gaming material will ever generate (see above point about NYT Best-Sellers list). As such, I think FR is a great way to draw people into the hobby. Lots of gamers got their start by reading Tolkien, Vance, Brooks, Jordan, Martin, etc. and wanting a bit more of that world. There's a desire to then play in that setting. The trouble is that IP is held pretty tight -- and, it often doesn't translate well to game rules. FR provides a consistant, successful presence in the sci-fi section at the book store to draw people to the concept and the setting. I doubt you can read FR novels for long without discovering that it started (or shot to fame) as a D&D setting. Boom! Instant invitation to play. Of course, the source material needs to be able to support the people who are playing in the Realms because of the novels -- which may (data would be great) be more than the number of people playing in the Realms because they like D&D. So, it almost seems that the Realms are a bridge brand to help introduce players to D&D. I actually appeciate FR in that regard. [/QUOTE]
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