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<blockquote data-quote="Sucros" data-source="post: 3613470" data-attributes="member: 49245"><p>Last Mythal and War of the Spider queen ending spoilers, be warned.</p><p></p><p>The way I see it, there are two major veins of RSEs. There's the "Lolth takes her realm from the abyss and starts a new plane" and then there's "Elves return to Myth Dranor". The rest are localized and easy to ignore. Don't like that a certain character is dead? Then he's not dead. Don't want to worry about a massive rage of wyrm dragons sweeping across faerun? Nothing happened.</p><p></p><p>The other two are much more deep in impact. The lolth issue cements the FR "bastard" cosmology in cannon (ug ug ug) has a direct effect on the source material, and is way too large for the PCs to be involved in. While this led to novels that some people enjoyed, it's a large blemish on the material for players.</p><p></p><p>The second I don't mind at all. It's not by mistake that Myth Dranor is dead in the center of the early maps of the forgotten realms. Once upon a time, the RoMD were the central focus of the setting, the big dungeon. Returning the elves to it revitalizes the old dungeon and brings it in line with the plot-driven dungeoning style of modern modules. Where once people delved the ruins in search of wealth, or perhaps the missing princess of cormyr (to trade in for wealth) now they have story reasons to delve the catacombs. The players aren't mindlessly looting anymore, they're actively participating in history. It makes the granddaddy of FR dungeons interesting and accessable again. I love it.</p></blockquote><p></p>
[QUOTE="Sucros, post: 3613470, member: 49245"] Last Mythal and War of the Spider queen ending spoilers, be warned. The way I see it, there are two major veins of RSEs. There's the "Lolth takes her realm from the abyss and starts a new plane" and then there's "Elves return to Myth Dranor". The rest are localized and easy to ignore. Don't like that a certain character is dead? Then he's not dead. Don't want to worry about a massive rage of wyrm dragons sweeping across faerun? Nothing happened. The other two are much more deep in impact. The lolth issue cements the FR "bastard" cosmology in cannon (ug ug ug) has a direct effect on the source material, and is way too large for the PCs to be involved in. While this led to novels that some people enjoyed, it's a large blemish on the material for players. The second I don't mind at all. It's not by mistake that Myth Dranor is dead in the center of the early maps of the forgotten realms. Once upon a time, the RoMD were the central focus of the setting, the big dungeon. Returning the elves to it revitalizes the old dungeon and brings it in line with the plot-driven dungeoning style of modern modules. Where once people delved the ruins in search of wealth, or perhaps the missing princess of cormyr (to trade in for wealth) now they have story reasons to delve the catacombs. The players aren't mindlessly looting anymore, they're actively participating in history. It makes the granddaddy of FR dungeons interesting and accessable again. I love it. [/QUOTE]
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