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<blockquote data-quote="Hamburger Mary" data-source="post: 3660417" data-attributes="member: 17363"><p>This would be perfectly logical... if WotC had been printing <em>Dungeon</em> or <em>Dragon</em>. They weren't. Whatever those costs were, they were born by Paizo. And WotC wasn't paying PAIZO; presumably, Paizo was paying WotC for use of the license. So the idea that WotC pulled Paizo's license because it was costing WotC too much money (directly) doesn't hold water. With that said...</p><p></p><p></p><p>Doesn't seem curious to me at all - seems quite obvious. They're trying to put the genie back in the bottle. </p><p></p><p>D20 is a limited market. WotC likely isn't making as much money from it as they hoped. So now they want to do what they can to make ALL the money. Paizo had the ability to produce official D20 material. Now that's back in the hands of WotC. Again, it's not a sign that Paizo was failing; it's a sign that they were doing well, and that WotC would like to regain control of that revenue stream. Letting the licenses of other INDEPENDENT contractors lapse works the same way: at the end of the day, it makes WotC the one true source for official material. When 4E finally comes out - whether it's year or years from now - I'm sure it won't have an OGL associated with it. At which point WotC will be, once again, the sole source for D&D material. </p><p></p><p>So you're right. WotC probably isn't making as much money as Hasbro wants. But I see no signs that they're planning to throw in the towel. They have products announced nine months ahead. They're starting new trilogies of novels, which won't be completed for two or three years. They're starting the Digital Initiative, and the set-up up work on that is taking time - which means money. They aren't giving up - they're trying to regain full control over what has become a very diffuse market.</p></blockquote><p></p>
[QUOTE="Hamburger Mary, post: 3660417, member: 17363"] This would be perfectly logical... if WotC had been printing [i]Dungeon[/i] or [i]Dragon[/i]. They weren't. Whatever those costs were, they were born by Paizo. And WotC wasn't paying PAIZO; presumably, Paizo was paying WotC for use of the license. So the idea that WotC pulled Paizo's license because it was costing WotC too much money (directly) doesn't hold water. With that said... Doesn't seem curious to me at all - seems quite obvious. They're trying to put the genie back in the bottle. D20 is a limited market. WotC likely isn't making as much money from it as they hoped. So now they want to do what they can to make ALL the money. Paizo had the ability to produce official D20 material. Now that's back in the hands of WotC. Again, it's not a sign that Paizo was failing; it's a sign that they were doing well, and that WotC would like to regain control of that revenue stream. Letting the licenses of other INDEPENDENT contractors lapse works the same way: at the end of the day, it makes WotC the one true source for official material. When 4E finally comes out - whether it's year or years from now - I'm sure it won't have an OGL associated with it. At which point WotC will be, once again, the sole source for D&D material. So you're right. WotC probably isn't making as much money as Hasbro wants. But I see no signs that they're planning to throw in the towel. They have products announced nine months ahead. They're starting new trilogies of novels, which won't be completed for two or three years. They're starting the Digital Initiative, and the set-up up work on that is taking time - which means money. They aren't giving up - they're trying to regain full control over what has become a very diffuse market. [/QUOTE]
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