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Wizards aiming younger audience
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<blockquote data-quote="buddhafrog" data-source="post: 5165080" data-attributes="member: 86605"><p>This is wise and long overdue. I'm not thrilled by the actual .pdf, but that's OK. I DM games with about 20 elementary and middle school students (youngest is 9 years old), and this is much easier than the most simplistic homebrewed game I run. Sometimes I think we underestimate these kids' ability to pick up some of the more complex rules of the game. </p><p></p><p>What is difficult for them is reading all the books and knowing how to choose their powers, etc - but if you build their choice of character and follow most of the standard D&D 4e rules, they will do very well, thank you!</p><p></p><p>One more thing that is difficult is their general lack of knowledge of medieval fantasy (I've had several kids go to the tavern and order a pizza - and I usually let them). </p><p></p><p>Still, I think this product is wise - especially marketed towards RPG parents who want to introduce very young kids into the game! Ideally, I think I'd like to see a basic adventure, with several premade characters and a few mini's and/or tokens (and maybe a comic or two?), that is geared towards 10-15 year olds and is a campaign they could run. Easy easy prep work and is generally all inclusive. But still, basic rules 4e D&D.</p><p></p><p>While I played during the ages of the original Starter Red Box, I never actually used it or saw it. This might be what I'm talking about. If so, however, I think it should be marketed slightly better towards the 10~15 y/o. The cover art for this Monsters and Slayers is great!</p><p></p><p>Maybe I'm being too picky and not realistic enough. I do applaud the effort and direction! However, after playing with so many kids, I believe strongly that D&D can be successful with younger fans if they know how to introduce it to them. Kids love this game.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5165080, member: 86605"] This is wise and long overdue. I'm not thrilled by the actual .pdf, but that's OK. I DM games with about 20 elementary and middle school students (youngest is 9 years old), and this is much easier than the most simplistic homebrewed game I run. Sometimes I think we underestimate these kids' ability to pick up some of the more complex rules of the game. What is difficult for them is reading all the books and knowing how to choose their powers, etc - but if you build their choice of character and follow most of the standard D&D 4e rules, they will do very well, thank you! One more thing that is difficult is their general lack of knowledge of medieval fantasy (I've had several kids go to the tavern and order a pizza - and I usually let them). Still, I think this product is wise - especially marketed towards RPG parents who want to introduce very young kids into the game! Ideally, I think I'd like to see a basic adventure, with several premade characters and a few mini's and/or tokens (and maybe a comic or two?), that is geared towards 10-15 year olds and is a campaign they could run. Easy easy prep work and is generally all inclusive. But still, basic rules 4e D&D. While I played during the ages of the original Starter Red Box, I never actually used it or saw it. This might be what I'm talking about. If so, however, I think it should be marketed slightly better towards the 10~15 y/o. The cover art for this Monsters and Slayers is great! Maybe I'm being too picky and not realistic enough. I do applaud the effort and direction! However, after playing with so many kids, I believe strongly that D&D can be successful with younger fans if they know how to introduce it to them. Kids love this game. [/QUOTE]
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