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<blockquote data-quote="Steel_Wind" data-source="post: 5165648" data-attributes="member: 20741"><p>I think you did, wittingly or no.</p><p></p><p>That's the "stigma" you speak of that attaches to D&D. It's nerdy and geeky and playing it makes you "undateable".</p><p></p><p>That's the stigma; it's not something else, is it?</p><p></p><p>Kids find the game cool and don't care about that? Sure. Pre-pubescent kids don't care much about that at all. </p><p></p><p>But adolescent teenagers certainly do. And that's the target pool for player acquistion, right? D&D's customer acquisition is primarily aimed at teenaged males, ages 13-19, as the overwhelming demographic pool from which to draw its new players. It has been that way for well over 30 years - and it's not going to change. </p><p></p><p>Marketing and research budgets can't magic up features which contradict the inherent nature of the game, or the inherent nature of the people who play it. D&D is a geeky game - there isn't a way out of that "stigma" as it happens to be true. Doesn't mean that we are ALL walking parodies of Comic Book Guy on <em>the Simpsons</em>...but the stereotype does contain more than a few grains of truth.</p><p></p><p>That stigma is reinforced by the fact that D&D is mostly played by some pretty geeky people. That's who we are. If the matter is in doubt, take a trip to Gencon. That's the hardcore gamer naked and exposed under the blaze of the Indianapolis noon-day sun.</p><p></p><p>You get comfortable with it as you get older of course. When you are 15 or 16? It can be a problem for some, sure. </p><p></p><p>It is what it is.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5165648, member: 20741"] I think you did, wittingly or no. That's the "stigma" you speak of that attaches to D&D. It's nerdy and geeky and playing it makes you "undateable". That's the stigma; it's not something else, is it? Kids find the game cool and don't care about that? Sure. Pre-pubescent kids don't care much about that at all. But adolescent teenagers certainly do. And that's the target pool for player acquistion, right? D&D's customer acquisition is primarily aimed at teenaged males, ages 13-19, as the overwhelming demographic pool from which to draw its new players. It has been that way for well over 30 years - and it's not going to change. Marketing and research budgets can't magic up features which contradict the inherent nature of the game, or the inherent nature of the people who play it. D&D is a geeky game - there isn't a way out of that "stigma" as it happens to be true. Doesn't mean that we are ALL walking parodies of Comic Book Guy on [I]the Simpsons[/I]...but the stereotype does contain more than a few grains of truth. That stigma is reinforced by the fact that D&D is mostly played by some pretty geeky people. That's who we are. If the matter is in doubt, take a trip to Gencon. That's the hardcore gamer naked and exposed under the blaze of the Indianapolis noon-day sun. You get comfortable with it as you get older of course. When you are 15 or 16? It can be a problem for some, sure. It is what it is. [/QUOTE]
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