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<blockquote data-quote="nedjer" data-source="post: 5166879" data-attributes="member: 83796"><p>Working out the interpersonal interactions going on with a 6 year-old playing a roleplaying game are enough to melt a psychologist's brain.</p><p></p><p>No education authority would allow a 'lesson' or 'game' which had not been checked against developmental theory, designed by qualified staff, met Inspectorate standards and been made open to verification to be taught in a UK school.</p><p></p><p>If WotC or anyone else wishes to promote RPG events for kids at stores, or anywhere else, a very clear set of guidelines about child protection, parental consent and supervisory boundaries should be packaged. To protect the game/ brand and to put the relevant forms or apps into organisers' hands (as they won't run events if the admin is too much). This may be a pain in the neck but it's the way to establish brand integrity in the eyes of many parents.</p><p></p><p>How you approach certain game events like death, disease, violence v's alternatives needs thought through, as kids of 6-8 don't have the same concrete understandings and cultural 'buffers' available to them as older kids. For many 6-year-olds the distinction between fantasy and reality is not nearly as fixed as for a 12-year-old or an adult.</p><p></p><p>Have to leave it there. The haggis is out on the table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nedjer, post: 5166879, member: 83796"] Working out the interpersonal interactions going on with a 6 year-old playing a roleplaying game are enough to melt a psychologist's brain. No education authority would allow a 'lesson' or 'game' which had not been checked against developmental theory, designed by qualified staff, met Inspectorate standards and been made open to verification to be taught in a UK school. If WotC or anyone else wishes to promote RPG events for kids at stores, or anywhere else, a very clear set of guidelines about child protection, parental consent and supervisory boundaries should be packaged. To protect the game/ brand and to put the relevant forms or apps into organisers' hands (as they won't run events if the admin is too much). This may be a pain in the neck but it's the way to establish brand integrity in the eyes of many parents. How you approach certain game events like death, disease, violence v's alternatives needs thought through, as kids of 6-8 don't have the same concrete understandings and cultural 'buffers' available to them as older kids. For many 6-year-olds the distinction between fantasy and reality is not nearly as fixed as for a 12-year-old or an adult. Have to leave it there. The haggis is out on the table :) [/QUOTE]
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