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Wizards aiming younger audience
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<blockquote data-quote="Mishihari Lord" data-source="post: 5166930" data-attributes="member: 128"><p>Aiming at a younger audience is a really good idea IMO. When I was a teen I played RPGs to go do cool stuff I couldn't in real life. Now that I'm more or less grown up I can afford to go out and do cool stuff for real, which is even better. As a result an every-weekend-and-then-some hobby has turned into something I do only once in a great while. Sure RPGs are great for adults too, but there are definitely strong additional reasons for kids and teens to play.</p><p></p><p>(edit)</p><p></p><p>After actually reading the article, I'm even more impressed. Awfully good idea. They should be aiming at parents rather than teachers though. I started D&D when I was 10, and my mom was my DM for about a year. It was a really good experience.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5166930, member: 128"] Aiming at a younger audience is a really good idea IMO. When I was a teen I played RPGs to go do cool stuff I couldn't in real life. Now that I'm more or less grown up I can afford to go out and do cool stuff for real, which is even better. As a result an every-weekend-and-then-some hobby has turned into something I do only once in a great while. Sure RPGs are great for adults too, but there are definitely strong additional reasons for kids and teens to play. (edit) After actually reading the article, I'm even more impressed. Awfully good idea. They should be aiming at parents rather than teachers though. I started D&D when I was 10, and my mom was my DM for about a year. It was a really good experience. [/QUOTE]
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