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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards: Already Too Strong?
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<blockquote data-quote="KesselZero" data-source="post: 5921627" data-attributes="member: 6689976"><p>I haven't played yet-- will tomorrow-- but just from looking at the character sheets I was very surprised by the wizard's at-wills. I had expected from earlier playtest reports that the wizard could get a single at-will as a single feat (<em>Lance of Flame</em> or whatever it was called that was talked about from DDXP). Instead we have a wizard who has no less than six at-wills at first level, as best I can tell four from class and two from theme.</p><p> </p><p>Let's look at what they can do in combat:</p><p>Magic Missile: small damage, auto-hits</p><p>Shocking Grasp: same damage as a rogue without Sneak Attack</p><p>Ray of Frost: freezes enemy in place</p><p> </p><p>And out of combat:</p><p>Detect Magic: what it says on the tin</p><p>Mage Hand: as always</p><p>Light: an hour of torchlight</p><p> </p><p>So yeah, this seems like an awful lot to me. Add to this the wizard's actual spells (3/day at first level) and high HP and you've got a character who can keep up with everybody but the fighter in at-will damage (the cleric of Moradin's at-will attack spell is comparable) AND immediately eliminates the need for torches, ever, at first level. Plus against low-level enemies the low damage of Magic Missile is an auto-kill, so who even needs a fighter?</p><p> </p><p>Can somebody who's played these characters confirm or deny how they stack up against each other? The wizard seems to have a whole lot going for it.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5921627, member: 6689976"] I haven't played yet-- will tomorrow-- but just from looking at the character sheets I was very surprised by the wizard's at-wills. I had expected from earlier playtest reports that the wizard could get a single at-will as a single feat ([I]Lance of Flame[/I] or whatever it was called that was talked about from DDXP). Instead we have a wizard who has no less than six at-wills at first level, as best I can tell four from class and two from theme. Let's look at what they can do in combat: Magic Missile: small damage, auto-hits Shocking Grasp: same damage as a rogue without Sneak Attack Ray of Frost: freezes enemy in place And out of combat: Detect Magic: what it says on the tin Mage Hand: as always Light: an hour of torchlight So yeah, this seems like an awful lot to me. Add to this the wizard's actual spells (3/day at first level) and high HP and you've got a character who can keep up with everybody but the fighter in at-will damage (the cleric of Moradin's at-will attack spell is comparable) AND immediately eliminates the need for torches, ever, at first level. Plus against low-level enemies the low damage of Magic Missile is an auto-kill, so who even needs a fighter? Can somebody who's played these characters confirm or deny how they stack up against each other? The wizard seems to have a whole lot going for it. [/QUOTE]
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Wizards: Already Too Strong?
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